this post was submitted on 20 Aug 2024
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developers handle design, not finances. Microtransactions have always been in the interest of profit, not to make the games better. They were the markets compromise with gamers being unlikely to pay enough to cover costs of a Triple A development cycle.
Reminder that when the NES came out, it was still $60 dollars for a game, which would be about $180 today. And that's not accounting for all the extra manhours that now go into the major titles. Microtransactions and DLCs are the deal with the devil we made to keep games from being $200+ a pop
Reminder that the amount of gamers worldwide has exploded since the NES came out. There is now upward of 3 billion active gamers. I guarantee you inflation grew at a slower rate.
two business partners are chatting and one says, "We're losing money on every sale", so the other one responds, "Yea, but we'll make it up in volume!"
Software costs nothing to copy and paste, only to design.
Games are so damn cheap. It's insane how cheap games are now. Final Fantasy XVI is going for 50 bucks on Steam and that's an expensive release. Yesterday I bought several Disgaea games for like ten bucks each and those are a good hundred hours a pop. The top seller list on Steam right now includes multiple games cheaper than 20 bucks. And that's not even counting all the free to play stuff and the constant sales.
There are great looking and playing games out there that cost less than a movie ticket and a bucket of popcorn. I had to save for six months to get a game when I was a teenager.