Perchance - Create a Random Text Generator
⚄︎ Perchance
This is a Lemmy Community for perchance.org, a platform for sharing and creating random text generators.
Feel free to ask for help, share your generators, and start friendly discussions at your leisure :)
This community is mainly for discussions between those who are building generators. For discussions about using generators, especially the popular AI ones, the community-led Casual Perchance forum is likely a more appropriate venue.
See this post for the Complete Guide to Posting Here on the Community!
Rules
1. Please follow the Lemmy.World instance rules.
- The full rules are posted here: (https://legal.lemmy.world/)
- User Rules: (https://legal.lemmy.world/fair-use/)
2. Be kind and friendly.
- Please be kind to others on this community (and also in general), and remember that for many people Perchance is their first experience with coding. We have members for whom English is not their first language, so please be take that into account too :)
3. Be thankful to those who try to help you.
- If you ask a question and someone has made a effort to help you out, please remember to be thankful! Even if they don't manage to help you solve your problem - remember that they're spending time out of their day to try to help a stranger :)
4. Only post about stuff related to perchance.
- Please only post about perchance related stuff like generators on it, bugs, and the site.
5. Refrain from requesting Prompts for the AI Tools.
- We would like to ask to refrain from posting here needing help specifically with prompting/achieving certain results with the AI plugins (
text-to-image-plugin
andai-text-plugin
) e.g. "What is the good prompt for X?", "How to achieve X with Y generator?" - See Perchance AI FAQ for FAQ about the AI tools.
- You can ask for help with prompting at the 'sister' community Casual Perchance, which is for more casual discussions.
- We will still be helping/answering questions about the plugins as long as it is related to building generators with them.
6. Search through the Community Before Posting.
- Please Search through the Community Posts here (and on Reddit) before posting to see if what you will post has similar post/already been posted.
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Thanks!
I've hackily fixed
<a href="#foo">foo</a>
clicks so they work properly now.I've also added a fix so if you visit perchance.org/whatever#foo it'll correctly try to scroll to the
id="foo"
element if it exists: https://perchance.org/dkp9npcidc#foo - pinging @[email protected]You can also type a hash into the address bar of an already loaded page and press enter, and it'll scroll to the element, like a normal top-level page does.
I've also fixed
history.replaceState
so you can now change the query string of the top-level frame as shown below. It'll throw an error if you try to change the pathname, since that could allow for malicious 'spoofing' of other generators as mentioned above.window.location.hash = "#foo"
(you can also do this withreplaceState
IIUC).document.title = "foo";
and it'll propagate to the top-level frame.<link rel="icon" href="https://exampe.com/image.png">
to<head>
) and it'll propagate to the top-level frame.Let me know if you find any bugs 👍
And I've added a
hideGalleryButtons
to the text to image plugin.I've now updated my hash-links-plugin to not do anything ;p
https://perchance.org/hash-links-plugin
Great stuff--I'll check those all out tomorrow and come back with an update 👍
New bug: the code expects there to be a href attribute on every
<a>
tag. There may not be, at which point it breaks.generatorName
is a thing?! I'll make use of that for one of my private plugins 👍 Should I scour the windows object for such hidden gems??):target
doesn't change though, when it does for the normal method.Test page I used for trying all these out: https://perchance.org/testing-features-19-aug-24-498573958#edit
What's this?
Fixed, thanks!
Nope, just https://perchance.org/advanced-tutorial - and if you find something that you want to use, but isn't documented there, please let me know
:target
is a css pseudo-selector. So you could puta:target { color:red; }
, and then links will be red if they have the id of the #hash. Lets you visually change elements when they're the one being linked to.Ah, admittedly I did sorta skim that doc; I'd read so much stuff that day from everywhere else 😅
Bug: if a #hash is set in the address, Auto will scroll to that instead of leaving the scroll where it is. Perhaps you're re-handling the hash after auto-partial-load, but I think could be skipped. I think refreshing on a regular web page won't re-scroll to the hash target.
Thanks! Fixed.
👍
Bug: if it's just in a code block and immediately happens, setting
document.title
is later overridden by$meta.title
. Ideally$meta.title
would happen first, and then anydocument.title
stuff elsewhere--so that it takes precedence.Hmm. If it's during page load, then I think I should encourage people to use
$meta.title
for that, since that's what search engines will see. I.e. it might be misleading if, during page load,document.title
takes precedence, but then later they see that search engine's aren't using that. (Note that some search engines will run the full JS/iframe for certain popular pages, so they would seedocument.title
, but it's not guaranteed)It's just a temp thing for me; I add "DEV" at the front so I can see at a glance which copy I'm working on. And I still manage it, but I have to use a setTimeout, so... it's not like it really prevents it anyhow. And a regular web page would accept this just fine without such a workaround.
I would think the only time people ever use
document.title
in or out of perchance is to have a dynamic title based on stuff happening on the page--otherwise why script it at all? So it's always done when the coder wants it to be different to the normal title, when they want to override it, ignoring anything else.So... dunno, my take is, it should just work the same as it does anywhere else. It's cool that $meta.title does what it does, but it should be easily overridable I reckon. If nothing else, to keep parity with expectations for web pages in general.
I guess that's kind of my angle on a lot of this stuff, maybe you noticed... coming from a web-dev background and working just in raw html/css/js files for a while, I'm all about keeping it working as close to that as possible and avoid unexpected side-effects or differences. Doesn't mean you have to take that stance, but that's mine anyhow 😁