this post was submitted on 12 Aug 2024
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As a steam user I would love to see that but unsure how they could do it without the keyboard vendors agreeing to a standard, or having some bespoke drivers/hardware stuff like they do for ps4/switch controllers etc.
Also I imagine steam input would just map let's say wsad to gamepad left axis, but some games will lose their mind if you try to use gamepad for movement but mouse/keyboard for other keys.
I appreciate there is limited benefit outside of gaming, maybe for media players to ffwd/rewind based off input amount etc.
They could simply declare a standard and let the enthusiast community handle adding support for specific hardware. It might be a niche community, but that niche does self select for people willing to engage some. And presumably "this works on Steam" would be enough of a market mover for some manufacturers chasing that very small niche to support it.
You can't change what inputs games will take. They will emulate a joystick from mouse input, but I don't think it's great. But at the end of the day a game expecting binary inputs isn't ever going to work with analogue ones without very specific engine hacks.