this post was submitted on 11 Jul 2023
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For Street Fighter Enthusiasts

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Do you look for the answers in the heart of battle? Home for Street Fighter related News and Events Threads - this part is like a subreddit and /m/agazines here are connected to Lemmy /c/ommunities Microblog - this part is like twitter and is connected to the #StreetFighter6 hash tag on Mastadon etc Remember to upvote your own thread! It's not automatic :)

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[–] [email protected] 4 points 1 year ago

I wonder if a big part of this is that you are against a wall at the time. The game designers probably want having your back to the wall to be dangerous. They don't want it to be like neutral, and combining that with all the mechanics happens to lead to throw loops. They don't want to adjust that because it might make the wall less dangerous.

One thing I've heard people say as a rebuttal is that if throw loops are an important mechanic/strategy, why can't all characters do it? So in my mind that supports that idea that it was a result of making the corner dangerous, and I'm not sure there's an easy fix for that.