this post was submitted on 11 Jul 2023
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There are many good reasons that almost nobody actually tries to do this in a real game. Sacrificing some mechanical optimization for flavor and sticking to a particular concept is one thing, but if you're going into more than three classes total you're either aiming for some sort of hyper specific niche build (which is probably still going to include multiple levels in most of it's classes even if there are four of them) or "lOl So RaNdOm" idiocy that's just going to result in a ridiculously incompetent character compared to any other PCs that are single or dual class.