this post was submitted on 21 Jul 2024
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Standard

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Standard format discussion**

Standard is a dynamic format where you build decks and play using cards in your collection from recently released Magic sets (about the last 3 years). Evolving gameplay and rotating strategies make it a fun and fresh way to play Magic.

Find out what sets are currently in standard.

Read more at Standard's official website.


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Standard will finally rotate next week, for the first time in two years. Some of my decks with survive, with a few changes, and some won't. But when I think about it, I don't think there are any cards in the whole year's worth of disappearing sets that I'm really sad to see go, except for the five channel lands from Neon Kamigawa.

They're basically perfectly designed: useful without being overpowered. Very few decks want four copies of them, but most decks benefit from having one or two in the appropriate colors. With the possible exception of Slogurk legends, decks aren't built around them, and games don't hinge on whether you draw one or not. Their abilities are moderately powerful and fairly costed. They help mitigate mana flood. Their legendary status makes them self-regulating.

I do my share of complaining when I think Wizards gets something wrong, so I don't want to neglect to mention what they get right. The channel lands were a great design and I'll miss not being able to put them in my Standard decks.

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[–] [email protected] 2 points 3 months ago

Mono-Blue Cauldron combo lives or dies off of an Otowara versus decks running Temporary Lockdown.

It doesn't have space for a spell that bounces an enchantment, but having it on a land is perfect. In Arena I run the full play set, paper I only have 3.

Losing that is potentially a bigger loss than alt wincon and best blocker Hypnotic Grifter. But Green losing Boseiju helps protect the combo pieces, so swings and roundabouts. No need to run a surveil land now then.

But to head back to the main topic, yes the channel lands are great.