this post was submitted on 03 Jul 2023
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X4 Foundations

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A place to discuss the video game X4 Foundations by Egosoft. This is an unofficial community, nothing in here is any kind of official statement by Egosoft (unless they come in here and say stuff). #X4Foundations Handy links: 1: **Egosoft Official Forums:** https://forum.egosoft.com/ _The official forums over on Egosoft's website._ 2: **Roguey's X4 Site for X4 Foundations:** https://roguey.co.uk/x4/ _The best site on the internet for looking up stats for basically everything in the game, from ships, to weapons, to wares, etc._ 3: **The X4 Station Calculator:** http://x4-game.com/#/station-calculator _Online calculator that allows you to pre-calculate production quantities and station costs. A God-send for planning stations of all sizes, from tiny refineries up to giant galaxy-fueling mega-complexes capable of making even the Ancients shed a tear in awe._ 4: **X Universe Kbin Magazine:** https://kbin.social/m/Xuniverse _A Kbin magazine for discussion of the X games in general, including previous titles such as X-BTF, X-Tension, X2, X3, X3TC, X3AP and X3FL._

founded 1 year ago
 

So, what are everyone's favorite mods then, if any?

I'll figure I should start first so I'll list the three that I refuse to play without.

More Ship Rooms - https://www.nexusmods.com/x4foundations/mods/609

This is just pure immersion, and it's amazing It gives all capital ships explorable interiors by mapping various in-game interior spaces into your L and XL class vessels. I literally can't play without this. Having a captain's quarters on your Raptor is a total game-changer.

Fire and Smoke - https://www.nexusmods.com/x4foundations/mods/433

More immersion. The vanilla explosions are somewhat (massively) lacking, which is strange considering that the previous title (the one we don't talk about), running on the same engine had fantastic explosions... This mod fixes it by (iirc) porting the explosion code from the previous title to the current one, or the code was already there anyway and they just switched it back on, can't remember which. Either way though, I've never noticed any issues with it hitting my CPU/GPU at all and it completely changes the feel of combat in the best way possible. Standing on the bridge of a capital ship and watching fire billowing out of the remains of turrets, smashing the engines of other capital class vessels, and watching them stream fire and smoke out into space... It's amazing and works flawlessly.

Faster Crew Levelling - https://steamcommunity.com/sharedfiles/filedetails/?id=2050537227

Whoever the hell decided to wall off the AI in this game behind the goddamn crew levelling mechanic, whilst also making it basically impossible for the said crew to ever actually level up has a special place in hell imho. This mod fixes it. I looked at a few mods to address this bullshit, but most of them just remove crew levelling by making everyone five-star or whatever. I actually like the mechanic itself, but see no point in it taking 3000+ hours of in-game time to get your first 3-star pilot, because just no. This mod allows you to still have the mechanic in play, so personnel management is still a thing but brings down the training time to far more sane levels so that you actually can grow your workforce's skillset over time. Great mod. Considerably un-fucks a lot of the AI problems too since your entire company isn't filled with unskilled morons at all times.

Anyone else have any favorites that they can't do without?

#X4Foundations

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[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

Welcome!

great that there is something here for X4 now, there wasn’t initially when I’d looked

Yeah, same. I mean, when I came here I wasn't really expecting to find anything either, but then thought about it and realised that at some point someone was going to just have to go ahead and do it. I wondered about it for a bit and eventually was just like "Ah, fuck it, why not? Lets just set up a community and see what happens"

but in addition I’ve added the Waypoint Fields for Deployment mod

So that's how everyone's posting pictures of those beautifully tidy satellite arrays. That's awesome!

Jesus, it even gives you the ability to finally deploy working minefields?! I may have to get that up and running, looks great.