this post was submitted on 05 Jul 2024
52 points (98.1% liked)

Asklemmy

43974 readers
1997 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy ๐Ÿ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_[email protected]~

founded 5 years ago
MODERATORS
 

E.g. We play Top 3 things, find correlation from two unusual objects, Never Have I Ever, Would You Rather...

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 22 points 4 months ago* (last edited 4 months ago) (2 children)

21 (a numbers game)

As a group, you're basically counting up towards 21. However, the goal is to not be the person that hits 21+. Mainly a drinking game, but I guess you could add your choice of "punishment" for losing.

Rules

  • The game starts at 1, and ends when a player reaches 21 or more, or someone makes a mistake.
  • When it is a player's turn, they have 3 choices: 1 number (e.g., one), 2 numbers (e.g., one two), 3 numbers (e.g., one, two, three)
  • 1 number will pass the turn to the next player depending on the direction
  • 2 numbers will reverse the direction
  • 3 numbers will skip a person in the original direction
  • The play starts with a person saying: I declare a game of 21 to my [left/right], [number(s)]
  • You can't double a double (e.g., if person 1 says one-two, person 2 can't follow up with three-four)
  • You can't triple a triple (e.g., if person 1 says one-two-three, person 2 says four-five-six, then person 3 cannot say seven-eight-nine)
  • The round ends when a player makes a mistake or a player is stuck saying twenty-one.
  • A mistake includes: saying the wrong next number, saying numbers out of turn, not responding quickly enough (i.e., did not realize it was your turn)
  • The loser needs to do the punishment, and will start the next round
  • If the game reaches 21, then the player who lost gets to make a rule
  • Rules might include changing the name of a number, e.g., instead of "four" you need to bark like a dog

Example Say we have four players, clockwise 1,2,3,4 (i.e., player 2 is to the left of player 1, and player 4 is to the right)

1: I declare a game of 21 to my left, one-two

4: three-four-five

2: six

1: seven-eight

2: nine

3: ten-eleven-twelve

1: thirteen-fourteen

4: fifteen-sixteen-seventeen

2: nineteen-twenty

3: twentyone (loser)

Player 3 would get to choose a rule, and would start the next round.

The game gets increasingly harder as new rules are introduced.

[โ€“] naticus 7 points 4 months ago

Lol hell I'm sober and already lost. Sounds fun though once I figured out the order you gave.

[โ€“] malean 2 points 4 months ago

Sounds fun! Thank you, I will try it!