this post was submitted on 02 Jul 2024
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Haha glad you enjoyed; I have many more. I thought of Dwarf Fortress games like explaining your dreams or your DND sessions, in that they’re only interesting to the person who went through them, but if it’s not that way I may start making a habit of posting them in a DF sub somewhere.
Much the same here. I recently got back into DF and was checking out the DF subs but got crickets. So I was glad to see a thread about DF and read through your story. If you start posting to one of the subs I’ll be sure to follow with some of my own at some point.
Merry Uristmas
I did reply to the post but I forgot I filtered ml and I must be banned because the comment didn’t show up. Thanks for the new concern of undead arsehole badgers though lmao. It also reminded to implement my own Noble Ejection System (TM) since last fort had a brewing cult problem before I condemned it. I wonder if bridges can still serve as catapults??
Appreciate the write up! I’ll be sure to post one up in the coming days. Haven’t had too much fun yet but I think children king hitting giant blind lizards and forgotten fun will do.
Assuming crutches work like other bludgeoning weapons, a mithril crutch would be right about useless. Mithril's one of the lightest materials in the game and bludgeoning weapons scale based on their weight. It's a bit of an exploit to give your Hammerer a mithril warhammer so when he goes to mete out justice to a criminal dwarf, it's more of a light tickle than a hospitalization
Wait since when is mithril a thing in DF. Adamantine would certainly be a bad idea because crutches are bound to be blunt damage and adamantine (inspired by mithril) has about the density of cork. For blunt weapons you want gold or platinum, but you'd need to edit the game files or farm moods. Silver is the next best thing that can be done without cheesing. Adamantine is for armor and edge weapons.
The unreasonable effectiveness of crutches might be due to the same factor as the unreasonable effectiveness of pickaxes: Those use the mining skill for damage bonuses, crutches might use crutch-walker you'd have to test that. In any case wielding an axe one-handed is probably not a good idea, there's even dorfs that aren't tall enough to even wield them one-handed and the ones large enough to do so will still be way better at it with two hands.