this post was submitted on 26 Jun 2024
339 points (98.0% liked)
Dungeons and Dragons - Memes and Comics
3120 readers
1 users here now
A community for Dungeons and Dragons Memes and Comics
/c/DnD Network Communities
- Dungeons and Dragons
- Dungeons and Dragons - Art
- DM Academy
- Dungeons and Dragons - Homebrew
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Rules (Subject to Change)
- Be a Decent Human Being
- Credit OC content (self or otherwise)
- When posting OC comics please tailor your title to adhere to the following format*:
"Title" - [Comic Name]
e.g. "Krak of Dawn" - [Swords Comic]
*Does not apply to memes
- Posts must have something to do with Dungeons and Dragons and be in a meme format or a comic
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I really don't like killing players, and when I am a player, I really don't like having my pc killed. That being said, I like the idea of player killing, because then it ups the stakes (theoretically. I've never played in a permadeath campaign). Parties would have to think twice about taking on a more powerful foe, or consider running away as a very real option to avoid death, or reconsider doing absolutely stupid shit that will get them arrested and executed. It (again, theoretically) makes the game more realistic in a sense?
But then you're playing it, and your character you wrote a 3 page backstory for dies because of bad rolls or shitty combat balancing, and now you're pissed because you really liked playing that character, but the dm isn't going to rewind time and the party has no way to resurrect the character or at least preserve the body until they do have the means. Or you're on the other side of this as a DM, and watching a good player get pissed off and quit the table because of it.
I hope perma campaigns are clearly agreed to by the table? don't bring a 3 page character you love, they probably going to die.
In my campaign, character death happens when a player ignores "are you sure?". Everyone's been informed of this ahead of time, and they get a reminder at the critical moment as well. There's always a way out, it's just that oftentimes the way out isn't what that character would do. And then they die. Everyone's been very happy with this system.
The vainglorious paladin won't back down against an enemy they are very clearly failing to handle? That's a character death. The player knew and accepted it. She didn't want her character to die, but she couldn't see a way to justify him running away like the characters who survived did. Now she has a slightly less brave character.
If you quit the table because you lost a character fair and square in a perma or difficult revive campaign you're the problem and no loss... This is a known possibility, grow up and reroll
Eh, it all depends on what the players and GM want. If everyone's okay with death lurking behind every corner then that's cool. If everyone agrees that death only happens in special preplanned scenes that's also cool. There's only a problem if expectations mismatch.
Right but if it's what the players and gm want then it wouldn't happen in the first place so the player wouldn't have this scenario
Yes. This mainly happens when everyone has different expectations without realizing it. That's why is important to talk about these things in advance so you don't end up with a GM who thinks it's obvious that PCs can die at any time due any reason and a player who thinks it's obvious that they won't.