this post was submitted on 17 Jun 2024
25 points (100.0% liked)

Boardgames

795 readers
76 users here now

The Lemmy source for news, information, and discussion about modern board games. Join our community! Come discuss games like Codenames, Arkham Horror, Terra Mystica, and all your other favorite games!

founded 2 years ago
MODERATORS
25
submitted 6 months ago* (last edited 6 months ago) by TehBamski to c/boardgames
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 6 months ago

Uprising encourages a lot more combat participation imo. The base game combat rewards were often heavily tilted towards the 1st place winner. There were a lot of combat rounds where if you didn't have a shot at 1st you'd probably be better off with just a token participation or just to not show up at all.

The spy mechanic is pretty nifty and adds a way you can maneuver around turn order screwage.

The spaces/cards have overall more card draw so deck building choices have more of an impact and lessens the chance you'll be handcuffed by what spaces you can take on a given turn.

The flow of resources feels a bit more balanced to me. The base game I always felt I was often flooded with too many resources by the end. With Uprising the resources are pretty tight throughout the game and spending them feels a lot more impactful even towards the end of the game.

Also what's a Dune game without Shai-Hulud? :>

Again this is just my opinion but my play experience with Uprising felt overall less frustrating than with the base game.