Monster Hunter
Hunter's Handbook
๐ Relevant Posts Only
Keep it related to Monster Hunter. Plain and simple. If it's questionable, be ready to back it up.
๐ Respect Your Fellow Hunters
Greenhorns or oldhats, we all start somewhere in the series. Everyone is welcome.
No racism, bigotry, flaming, trolling, or any other behavior unbecoming of a guild hunter. We're here to play and discuss Monster Hunter with like-minded folks, act like it.
No "game shaming": This isn't a place for title vs title arguments. Take that to steam forums or elsewhere. Compare/contrast mechanics between games, discuss what worked or didn't and how. Devolving into flame wars of "MHX sucks, gib more MHY" will not be tolerated.
No "off-meta" shaming: having fun playing the game is the meta. Discuss strats, builds, and give suggestions, but that's all they are, suggestions.
๐ Original Art Only
No AI art: too easy to spam, too low effort.
Attribute original artists with links, watermarks, and mentions where available. If you don't know the source, say so.
If an internet sleuth finds a poster cribbing others' art as their own, that's a bannable offense.
๐ Safe-For-Work Only
SFW cosplay only: no nudes/lewds
No Rule 34: make your own MH34U
๐ Resources
spoiler Official MonsterHunter.com
MH 20th Anniversary Site
~~Monster Hunter Twitter~~ :::
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Hearing statements like these really makes me appreciate the two studio/tag team approach Capcom takes to developing MH games.
I love that the portable/rise team is more focused on mechanics and systems, whereas the mainline team is more concerned with scale and simulation.
The fact that they can learn from each other and include the other team's successful additions into their own mix really means each game is taking steps in the right direction.
The hype train for Wilds ain't slowing down at all.
I'm excited but I hope they've learned how to balance CPU usage and performance. World wasn't the greatest for that.
I hope so too, but also highly doubt it. It is still Capcom, let's not get too excited. ๐