this post was submitted on 09 Jul 2023
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Pixel Art - pushing pretty pixels around

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cross-posted from: https://crystals.rest/post/43561

Once again I am doing character art for my redesign. I really don't work this large, the biggest I get is 100x100. This image is 150px x 150px

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[–] [email protected] 4 points 1 year ago* (last edited 1 year ago) (9 children)

Lighting's great, colour's great, everything's great. But those arms man, they scare me. I would suggest sketching her body first, then do the rest, her anathomy is a tad bit messed up

[–] [email protected] 1 points 1 year ago (1 children)
[–] [email protected] 3 points 1 year ago (1 children)

They look strange, thats what i mean

[–] [email protected] 1 points 1 year ago (1 children)
[–] [email protected] 0 points 1 year ago (1 children)
[–] [email protected] 0 points 1 year ago (1 children)

What part of the anatomy? If you know something is off, why can you not point it out? I see nothing wrong with the arms, I'd like help in knowing what is wrong.

[–] [email protected] 2 points 1 year ago (2 children)
[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

1st(in red): bones are straingt

2nd(im blue): this is what it should look like

3rd(in purple): do the same position with your real life arms, i am sure they don't have this.

To be clear, in the third i'm refeering to the straing part the arrow points at

[–] [email protected] 1 points 1 year ago (1 children)

You do know that arms are more than 2 static sticks with a hinge right?

[–] [email protected] 2 points 1 year ago

Yes, i know, but my point is that bones do not bend like that, still like your drawing two

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