this post was submitted on 03 Jun 2024
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Just out of curiosity, they must be using this for unranked and the play queue right? If not, there has to be something else they're using for those matchups because I still never see a wide deck/player disparity even in the unranked queues.
The article says:
Interesting that they exclude casual Bo3. What exactly does that mean? I could see an argument that deck weighting is less important in a format where you have access to sideboards. But they must still do player-skill-based MMR, right? Casual play would surely be a nightmare without it.
We know from the Reddit spreadsheets that they have separate weighting for Standard Brawl and Historic Brawl. I'd bet that each format -- Standard, Explorer, Alchemy, etc. -- has its own set of weights. The reason we only know the weights for Brawl is because only commanders can have negative weights. So no Explorer deck, for example, can ever fail to validate because of a negative total weight.
I think they have to be doing some player-skill-based matchmaking in those queues. I think it would just be really un-fun if they didn't, and I'd bet Arena is optimizing for player hours over anything else. Nothing ends an Arena session like getting dunked on multiple games in a row in a ranked queue lol.
I never thought about that but I'd bet you're right and I'd hope they're getting updated a lot more regularly than the Brawl ones.