this post was submitted on 04 Jun 2024
81 points (95.5% liked)
Team Fortress 2
1031 readers
1 users here now
This is a community for the video game Team Fortress 2. You are welcome to post anything you like, be it memes or tips & tricks as long as it's on topic.
Rules
- Posts must be on topic.
- Be respectful of others.
- Follow the Lemmy.world rules.
Discord server: https://discord.gg/WwKdysfJks
Copyright LOLOLOL
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
My question with all this is how are they supposed to "fix anticheat"? This isn't an easy thing to solve, and any real solution will either affect the ability of legitimate people to play or require constant, ongoing maintenance.
"Fixing anticheat" is really vague, but if it just means dealing with bots, that seems perfectly doable especially since on paper, all bots act the same and pretending to be human is a hard task. There is a video by uncle dane (I think) that says that with the money that valve has, it's completely viable to get rid of the bots and that they can even use this as a chance to revolutionize cheat detection, just like they revolutionized so many things before.
On paper all bots act the same? What does that even mean? Adding just a bit of randomness to the code, different hardware and the massive amount of permutations a 3D game offers and I'd like to see you try. First bots were really stupid, but with detection evolving so have the bots and cheats. There is one way to reliably get all of the cheaters: accept a lot of collateral, i.e. non cheaters getting banned.