this post was submitted on 02 Jun 2024
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[–] [email protected] 4 points 5 months ago (13 children)

What’s wild is that the EU went after Apple because of “gatekeeping” yet MS has a 96% market share on Steam and Steam itself basically owns gaming on PCs and it’s just crickets.

I think it’s wild Valve has built such a crushing monopoly on top of MS’s monopoly and no one seems to care. If you’re releasing a game outside of a console, you just can’t not ship on Steam and survive. What an age we live in.

[–] [email protected] 25 points 5 months ago* (last edited 5 months ago) (9 children)

The problem is that, at least for Steam, they're not a monopoly, nor are they necessary even within their market. Devs can and do distribute and/or market successful games without going through Steam and players can play games without ever getting Steam. I mean, if we were to take what I'd estimate are the most popular games right now:

  • Roblox - only a dedicated storefront/launcher
  • Minecraft - Up until recently, only a dedicated storefront/launcher, even now, not Steam
  • Fortnite - Originally only dedicated launcher, built a storefront off of that, still not Steam
  • Counter-Strike 2 - Steam
  • CoD - Not Steam? I think? Honestly its been such a mess in publishing I don't know.
  • League of Legends - Only a dedicated storefront/launcher
  • Valorant - Only a dedicated storefront/launcher
  • GTA V - On Steam
  • Apex Legends - On Steam
  • Overwatch 2 - popularized off Steam, turned to Steam after massive mismanagement butchered the game

Its absolutely possible to launch and maintain a successful game off Steam, and people have and continue to do so. Even exclusively talking about 3rd party storefront/launcher combos, theres a lot of options. Steam its just popular because its not only worth using (a bar most of the competition already fails to pass) but offers a lot both to users and developers from cheap, effective marketing, to tools to support Linux, to better controller support.

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