this post was submitted on 18 May 2024
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Or you could have a cool siege type episode.
The cult can't kill the adventurers yet, because they have to prepare the compound for the onslaught of the law and mob. They need to prepare arrows and reagents for the palisades/walls, prepare wards/rituals/cauldrons of hot water, organise the defensive teams, and the High priest needs their guards to protect the ritual of the demolition wave that will wipe out the assailants/everything outside the ritual circle for a mile wide radius after a long ritual that in it's haste is leaking dangerous magics making a fight in the ritual room that much more hazardous.
The captured adventurers of course escape their improvised cages/fetters in time to sabotage and/or infiltrate the defences and let the law and mob in. And fight their way to the inner chamber just as the ritual is nearing it's climax.
Bonus cinematic points if the ritual chamber is marked by a pillar of darkness, swirling clouds centered on it, or similar so that the outside sorcerer knows where to go.