this post was submitted on 17 May 2024
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That is a horrible fit.
Star Wars has little to no concept of diplomacy or even trade. This was an issue for Total Warhammer but it is even moreso in Star Wars where every faction is more or less at war with every other faction at all times (Warhammer FB at least has uneaesy peace between the "order" factions).
Also, Star Wars has like two, MAYBE three, factions at any given time. With the third usually being some nonsense "Other" faction.
And just look at Napoleon and the more "gun" based Total Wars. The engine is very much designed for armies smashing into each other. You can sort of do line battles between muskets. But Star Wars is WW2 weaponry which needs cover to make any sense. Yes, the Jedi are great hero units but the majority of everything are shooting submachine guns at each other and fielding tanks.
Like, Men of War would be an awesome engine for Star Wars. That is built around street to street fighting and artillery on open battlefields. Total War just seems... real bad.
That said: Day one, mother fuckers.
Don't know what you mean with no concept of trade? Are you not excited for a minigame mechanic to gamble on Canto Bight to gain access to all the most profitable weapon traders? I in turn cannot wait for this cheapest of all the criticisms of capitalism.