this post was submitted on 17 May 2024
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That is a horrible fit.
Star Wars has little to no concept of diplomacy or even trade. This was an issue for Total Warhammer but it is even moreso in Star Wars where every faction is more or less at war with every other faction at all times (Warhammer FB at least has uneaesy peace between the "order" factions).
Also, Star Wars has like two, MAYBE three, factions at any given time. With the third usually being some nonsense "Other" faction.
And just look at Napoleon and the more "gun" based Total Wars. The engine is very much designed for armies smashing into each other. You can sort of do line battles between muskets. But Star Wars is WW2 weaponry which needs cover to make any sense. Yes, the Jedi are great hero units but the majority of everything are shooting submachine guns at each other and fielding tanks.
Like, Men of War would be an awesome engine for Star Wars. That is built around street to street fighting and artillery on open battlefields. Total War just seems... real bad.
That said: Day one, mother fuckers.
I agree, lord of the rings would make a lot more sense (at least battle-wise), a song of ice and fire could also be a nice fit.
But I would love to see a story driven Company of Heroes style StarWars game. Something like "CoH - The Clone Wars
Star Wars only has no diplomacy if you reduce it to Empire and Republic. If you do more factions like Empress Zeta, Gapes, Hutts, ... then you have diplomacy.
No other faction has any meaning at the scale of The Empire and the mess that is how The Republic/Rebels/New Republic/Whatever is portrayed as. That is why games like Empire at War more or less made a super crime syndicate that controls most of the other crime syndicates.
The Hutts are full of infighting and bickery. But even if they WERE united... they would still not be a significant threat in any Total War style campaign. I could see something treating the crime syndicates and smaller factions as akin to Rome (different families/sub-factions that are expected to take over the rest eventually) but that still doesn't work when The Empire is the size of the entire super-faction as of Turn 1.
Star Wars as Terra Invicta would be fucking amazing and a really good fit because espionage, guerrila warfare, and insurrections are a thing. I could even see a case for Star Wars as Crusader Kings. But Star Wars as a Total War or a Europa Universalis just doesn't work.
Don't know what you mean with no concept of trade? Are you not excited for a minigame mechanic to gamble on Canto Bight to gain access to all the most profitable weapon traders? I in turn cannot wait for this cheapest of all the criticisms of capitalism.