this post was submitted on 06 Jul 2023
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Farewell League of Linux </3

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# ❌ Vanguard anticheat is coming to League of Legends, the era of League of Linux is over. * Riot announcement video \(Vanguard @ 12:12\) * Farewell r/leagueoflinux: Vanguard is coming to League of Legends, likely ending the era of League of Linux * Collection of Rioter comments * DotA2 Steam page

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I've got a bug where the game does not create a window after champion select, but it is open in the background and loads into SR. If you stop the game process and press reconnect in the client, it usually still does not work, but ~1/10 of the time it may eventually let me into the game. At the same time, (could be the same or a different bug) the game may decide to create a 1x1px window that I cannot interact with instead. This also has the same issue, where I just have to close and reopen the game and hope if I try enough times I can load in time for it to not be a remake. These issues happens interchangeably - may have no window one time and 1x1px window the next time.
If I attempt to reconnect enough times, it may let me join back, and work fine, and I can play the game, OR;

Occasionally, the game will run at a higher speed than it should. Minions teleport backwards and forwards when they are running down lane, damage from minions doesn't apply to the other wave, champions also microstutter when they move (including your own) tp-ing forwards and backwards by small amounts. Abilities and autos have ~50% chance of not going through when you press buttons, so you could mash your flash summ or q/w/e/r and nothing happens, regardless of how many times you press. Champions and minions move faster (the MS number is the same, but in practice it's very clearly far higher than what it should be). I have only had this happen recently in my games with akali, and I've also noticed that my smoke just doesn't render at all (literally can't see when i'm invisible). After using rocketbelt, the timer bar at the bottom of your screen just stays there for the entire game.
I can tell that the game itself is at a higher speed or something as the in game timer is ahead of the actual game time - I was still getting platings and the in game timer said it was at 14:30. Platings went down when the game said it was at ~16min, so it's approx 14% faster than it should be.

This issue doesnt go away after closing the game and pressing reconnect or closing the game and launcher and reconnecting, it persists for the entire game and only seems to go away after the game finishes. This is incredibly frustrating, as it's simply unplayable to have abilities not go through.

Anyone recognise any of these bugs or how to resolve them?

Specs: NixOS 23.05 with gnome 44.2
Bottles flatpak with wine-ge 8.7-1, dxvk2.2 and fsync.
(my bottles config for league: https://pastebin.com/paHFix46 )

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[–] [email protected] 1 points 1 year ago (1 children)

I have been having a similar problem and I had a "MAYBE" working solution so far.
OS: Arch Linux
CPU: i5-11600K
GPU: Radeon 6700XT
Played like 3 games so far and haven't got that lag/sped up game issue yet.

The main issue was the libgstflac.so under the gstreamer-1.0 folder of the wine-ge-lol-8.7-1-x86_64 runner inside both "lib" and "lib64" folders. This was the log file that lutris gave me back then:

...
(wine:26885): GStreamer-WARNING **: 22:17:24.871: Failed to load plugin '/home/(username)/.local/share/lutris/runners/wine/lutris-ge-lol-8.7-1-x86_64/lib64/gstreamer-1.0/libgstflac.so': libFLAC.so.8: cannot open shared object file: No such file or directory

(wine:26885): GStreamer-WARNING **: 22:17:24.872: Failed to load plugin '/home/(username)/.local/share/lutris/runners/wine/lutris-ge-lol-8.7-1-x86_64/lib/gstreamer-1.0/libgstflac.so': /home/(username)/.local/share/lutris/runners/wine/lutris-ge-lol-8.7-1-x86_64/lib/gstreamer-1.0/libgstflac.so: wrong ELF class: ELFCLASS32
...

The issue then seems to be that there's no libgstflac.so or a wrong version of it inside the lib folder of lutris-ge-lol (for some reason). So, these are what I did.

  1. I went to my system gstreamer-1.0 folder at /usr/lib/gstreamer-1.0/ and copied the "libgstflac.so" file and
  2. Replace/copy it into both the lib and lib64 folders for the wine runner.
  • /home/(username)/.local/share/lutris/runners/wine/lutris-ge-lol-8.7-1-x86_64/lib/gstreamer-1.0/libgstflac.so

  • /home/(username)/.local/share/lutris/runners/wine/lutris-ge-lol-8.7-1-x86_64/lib64/gstreamer-1.0/libgstflac.so

So far, no more errors regarding the plugin anymore. Haven't got that lag issue yet, but need more sample size (maybe you guys can try that and increase the sample size altogether).

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

Gotta be something else. In my runner this file exists and I just got the speed bug.

[–] [email protected] 1 points 1 year ago

I don't know if they somehow fixed the issue already, but I haven't had this issue anymore in a while so far.

I do remember having the file (libgstflac.so) in the wine runner as well, but a different size to the system gstreamer's libgstflac.so. So I just replaced the one in the wine runners (both from the lib and lib64 folders). Can't tell if it worked or they just fixed it lol.