this post was submitted on 16 May 2024
932 points (98.8% liked)

Microblog Memes

4752 readers
2798 users here now

A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, ~~Twitter~~ X, KBin, Threads or elsewhere.

Created as an evolution of White People Twitter and other tweet-capture subreddits.

Rules:

  1. Please put at least one word relevant to the post in the post title.
  2. Be nice.
  3. No advertising, brand promotion or guerilla marketing.

Related communities:

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 32 points 1 month ago (1 children)

Barely-related tangent, but in Breath of the Wild enemy archers have a much reduced chance to hit you when they aren't within camera view. I thought it was a weird artifact of culling assets but I'm pretty sure it is actually an intentional difficulty decision to help warn players there is danger without them getting damaged by something they can't see. It's not impossible to get hit when not looking at enemies (maybe 1/10 hit?) but I figured out I could run out into an area, point the camera at the ground and basically not take damage from archers. Kind of fun.

[โ€“] southernbrewer 3 points 1 month ago

In Dune II (1992) the units move slower when they're off screen. This is useful because you can only select one unit at a time to give orders, so if you want to send an army into the enemy base you send them one at a time. But then you can carefully position your camera to allow the units at the rear to catch up with those in the lead so your whole army arrives at once and overwhelms the enemy.