this post was submitted on 15 May 2024
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I’ve been playing this game off and on, starting over since it came out. I was a hardcore Bloodborne player, but also played a lot of elden ring and ds3. Sekiro never clicked, I thought it was slick and the action felt incredible but I just couldn’t get past the beginning. Finally I’ve broken through and am having a blast, and its all thanks to Armored Core 6. Thanks Armored Core 6 (I will not elaborate).

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[–] Broken_Monitor 8 points 5 months ago (2 children)

Having played all of them, I don’t get how armored core helped but ok that’s neat. Sekiro is a little different than the other From Software games, mostly because it’s a rhythm game in disguise. Deflect almost everything, and if you do it enough you’ll sail through fights hearing that deflect go dinkdinkdink dink dink, , DINK! I was always a dodge roller in Dark Souls, so I really resisted using deflect, but it’s a must for Sekiro. If you feel like you must dodge try holding the dodge button to sprint away instead - I found the little hop the dodge button does is often not enough. If they have an unblock-able move try jumping over it, that usually works too. This was not useful in Dark Souls so it took me way too long to use that.

[–] Sakychu 2 points 5 months ago

I think the problem with Sekiros dodge roll is that it is way shorter with 18 frames at 60 fps for the forward step and 12 frames for the sideways and backstep. If I remembered correctly dark souls has around 30 so a lot more gracious.

I personally step dodge only attacks which knock you back to easily deal alot of health damage

[–] [email protected] 2 points 5 months ago (3 children)

The AC 6 part was a joke, but it was the last From game I spent serious time with. As a Bloodborne player I wanted to evade everything, like I knew I was supposed to deflect but I just couldn't get it under my fingers. Mikiri counters and those low jump attacks were just lost on me, but this time it works.

Maybe ac6 did play a part because its so fast paced and intense. I don't think I played it that way initially, but by the time I had the platinum and was doing PvP the action was extremely intense and technical. So maybe

[–] Broken_Monitor 5 points 5 months ago (1 children)

Those mikiri counters are clutch. I think of all the upgrade skills to buy those were the most important for me. Definitely a major change of pace after Bloodbourne. I found Sekiro much more difficult, but if you can get through the other From games you can definitely do this. Good luck!

[–] [email protected] 2 points 5 months ago

Thanks! Its like the perfect mix of Soulsborne and Tenshu Stealth assassin I used to play on ps1

[–] [email protected] 2 points 5 months ago (1 children)

I’m in the same boat as you were with Sekiro, might actually try AC and see if it helps. I did learn parrying recently playing Thymesia and Lies of P though, might help hopefully

[–] [email protected] 1 points 5 months ago

Lies of P is next on my list I think. AC6 is amazing, it was exactly what I wanted.

[–] [email protected] 2 points 5 months ago (1 children)

This made sense to me. Overloading your enemy feels very similar to the posture mechanic where it's almost more beneficial than dps

[–] [email protected] 2 points 5 months ago

That's a really good point. When I first played ac6 posture was something negative that I tried to avoid happening to me, but by the time I was trying to get S in every mission, I was very much trying to inflict it on enemies. One of my favorite builds for pve was a lightweight with two pistols and two sweet-sixteen mini shotguns: the pistols build up impact until overload, then I stick the two sweet16s right in their face, which did like 220 direct hit damage. Not viable in PvP past maybe c rank but yeah once I figured out that build it def changed my outlook on posture.

And its true, in this Sekiro play through I'm very much trying to inflict posture damage. Although in my previous playthroughs I couldn't figure out mikiri counters or low sweep kicks