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EA boss thinks ads in triple-A games would be 'meaningful' growth driver
(www.gamedeveloper.com)
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They had dynamic billboards in burnout paradise 16 years ago so this is not a new idea for EA.
If course with modern internet they could steam video ads to TVs that decorate the world, or insert ad breaks for in car radio. So far most games have used parody ads as world building but I suppose they could just use them as a paid ad spot instead.
Product placement usually feels forced, but any urban setting is littered with vending machines and shop fronts so I can see how they are tempted to sell these.
Your comment on forced product placement reminded me of Tonic Trouble, the weird, mostly forgotten Rayman 2 sister-project in late 90s. It was basically Rayman 2 trying to be quirkier and mostly ending up in the "trying too hard" area.
Power-ups in the PC version came as N*stl* chocolate bars for no reason (except a big check I assume). Hard to ignore which bars exactly, because they came from big vending machines sporting a logo that's probably the most detailed texture of the game.
That reminds me of cool spot, the 7-up mascot game. It was so fucking hard!
That game was way better than a clear product placement game has any business being.