this post was submitted on 12 Jun 2023
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Pathfinder 2e General Discussion

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cross-posted from: https://lemmy.ca/post/631499

So, I've been running the PF2E beginner box, which is like a tutorial adventure, for a group of 5 people (we play as long as at least 3 show up). The players had the option of playing any of the pregen "iconic" characters for Pathfinder. So far, we've had a fighter, witch, monk, swashbuckler, and summoner. Of those, only the witch has any sort of healing, and the witch player couldn't make our session last night.

The players went into this room that is meant to be like an optional miniboss (but there isn't really a way for them to have known that). The miniboss is this fire elemental rat that is supposed to teach you how "persistent damage" works. It's a very tough fight, and the elemental has a lot of defensive options like a cloud of smoke around it. Eventually the rat killed two party members (the swashbuckler and the monk), and one more (the fighter) went unconscious but didn't die. The last player (summoner) got chipped down to like 3 HP but was able to drag the fighter out of the fight to safety.

I think it was a good learning opportunity for the players that you need to be tactical and work together in PF2e, since they basically just all tried to attack the rat in melee. It also shows the value of having support characters in the party.

Going forward we are going to complete the beginner box, the two players who lost their PCs are going to play new pregens (bard and investigator). I'm hoping the players don't get too disillusioned with PF2e because it is very difficult at times.

I'd love to hear other Pathfinder GMs' thoughts. I'm still new, so it's possible I was doing something wrong, but I think I ran that fight the way it's meant to be run.

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[–] [email protected] 6 points 1 year ago

Yeah tactics is very important in Pathfinder 2e due to its Multi Attack Penalty, 3 Action Economy and different modifiers that don't stack.

Having a healer gives also an edge, but so does someone that can stabilize and utilize a healer's kit and general Healing Potions. My players wanted to just kill the rats and fix up the hole in the cellar at first, but my NPC was insistent that there would be something more big and sinister at work. They returned later to the NPC and asked for healing potions on their own.

Some players don't realise that not all NPCs are out to get them but can actually be friendly and helpful at times.

I am currently running the Beginner Box (and am a beginner GM but a seasoned DM) and we just arrived on the second level, so perhaps we encounter the Cinderrat next time or never, who knows. But my players are already playing very tactical so I don't think that this encounter will be that hard to beat.