Skyrim Mods

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Skyrim Mods

This is a place to talk all about Skyrim Mods!

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3 | Tag NSFW content as such.

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founded 2 years ago
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101
 
 

Last time I modded Skyrim was on the original one with mod organizer and using the STEP site as a guide.

How much has changed since then? Is STEP still a good resource to get started and is mod organizer 2 still a good go to?

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submitted 2 years ago by ceejbot to c/skyrimmods
 
 

My question for y'all today is inspired by this comparison vid by wSkeever showing off Realistic Water 2, Water for ENB (looks like the Nordic Blue variation), and their own Simplicity of Sea aka Water Mod. Then there's Cathedral Water, which only edits water records and doesn't make all the cell edits that make water mods the usual patching mess. This video adds vanilla water with ENB to the comparison, with results that surprised me.

What are you doing to make your water look good?

Whatever you're doing, Natural Waterfalls is probably an amazing addition. And come to think of it, Natural Waterfalls claims to have a water mod built in that I haven't tried out yet.

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Skyrim on Linux with mods (self.skyrimmods)
submitted 2 years ago by hoxbug to c/skyrimmods
 
 

Hello, thinking of giving Skyrim a go on Linux through Proton, does anyone have a resource that helped with getting some mods going? Can a mod manager be used ?

104
 
 

A simple, stable mod that I adore. Adds Alfiq Khajiit to caravans, adds a few as potential followers, and has a random chance to be a courier!

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submitted 2 years ago* (last edited 2 years ago) by Rick to c/skyrimmods
 
 

Know Your Enemy 2

This mod is called Know Your Enemy 2 and it changes the way enemies in Skyrim have resistances and weaknesses to different types of damage. It adds 16 damage types and lets you customize the difficulty level. It also gives you a power to inspect creatures and learn their effects. The mod aims to make combat more challenging and balanced.

  • The 16 damage types are: physical, fire, frost, shock, poison, disease, bleed, sun, holy, unholy, magic, arcane, psionic, ethereal, silver and daedric.

  • The inspect power can be used on any creature to see its resistances and weaknesses as well as any other effects it has. It can be activated by pressing the shout button while sneaking and aiming at a creature.

  • The mod is compatible with most other mods that change enemies or add new ones. It has patches for some popular mods such as Skyrim Immersive Creatures, Animallica, Beasts of Tamriel and more. It also works well with mods that change combat or damage such as Wildcat, Smilodon or Vigor.

106
 
 

Hello! I've been looking for mods that help beef up a playthrough centered around a Conjuration mage with an interest in studying the planes of Oblivion, but I've been struggling to think of the right way to search for them. If I look up "Conjuration," "Summoner," or "Sorcerer" I'll mostly just get spell mods, and often specifically for necromancers rather than anything related to Daedra. If I look up "Daedric" or "Daedra," I'll mostly find things related to either Daedric Armor, the destruction of Daedra, or the worship of Daedra, when the kind of character I want to run has a more scholarly interest in the subject.

Now, spell mods are perfectly fine, of course. I've naturally installed quite a few that I intend to try out. Apocalypse, Odin, Arcanum, Flames of Coldharbor, Necrom, Dead and Daedric Guardians, an absolute slew of different Mihail mods that add both world encounters and summon spells. But I can't help but feel like I might be missing something because all the keywords I can think of related to what I'm going for tend to be specialized in different directions.

So, I figured I'd go ahead and ask in order to try to see if there's anything hidden in that weird information gap I've been struggling with. What are some good quest mods to pair with a Daedric conjurer playthrough? Armor sets? World additions? Player homes? Basically anything that gives a Conjurer something to do with all those spells, or something else to roleplay with in addition to spells. What do you all use for these kinds of playthroughs, or what would you use if you decided to start one?

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Combat Mods (self.skyrimmods)
submitted 2 years ago by LiquidSquid64 to c/skyrimmods
 
 

Any recommendations for combat mods using MCO?

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submitted 2 years ago* (last edited 2 years ago) by IroneheadN5 to c/skyrimmods
 
 

Hey people. Had posted this earlier on rddit earlier but f u/spez, deleted it and gonna post it here instead. This is a simple guide to explain how to use the mod Immersive Equipment Display.

I acquired the information below by reading some comments/posts and watching few videos about IED. I have no knowledge of the inner mechanics of this mod and am not affiliated with the dev. This unprofessional guide is an attempt to explain how to adjust your displayed weapons or items.  

Note: I messed with the UI only for a few hours and modified only through the existing nodes and have only adjusted the positions of some weapons. However, i believe that modifying the items' displays could be done in a similar manner, after assigning an existing node.   

1.     Save your game.

2.     Install Immersive Equipment Display and all requirements.

3.     Find a bright place. Be aware that once in IED UI, time will not be paused by default. (check below note1)

4.     Put favorite marks on several weapons to see if mod works correctly. If all is good, move on.

5.     Remove favorite marks.

6.     Equip the weapon(s) you want to adjust. They should remain sheathed.

7.     Press backspace to open IED UI.

8.     Click “View” on top left corner.

9.     You’ll see 2 tabs: “Display manager” and “Gear positioning”. Choose the later.

  1.  An interface will open. On top you will see: Global – Actor – NPC – Race. Choose Actor.

  2. Check if gender matches your character.

  3. Beneath you will see “Positions” and “Placement”. Choose the later.

  4. From here on ill explain via an example. A normal 1h sword will be the subject, be sure to have equipped such weapon.

  5. Under the “Placement” tab find “Sword” and click on it. You will see a bar which shows different nodes when clicked on. You may try the different nodes to see where is which. We’ll assign a node to this sword that best matches our goal. In my case I chose “Sword NMD”.

  6. Go back to “Positions” (Next to “Placement” above).

  7. FIND THE NODE YOU HAVE CHOSEN, which in this case is “Sword NMD”.

  8. Open it. Read the lines. Optional: Find the “Offsets” and click on it so to diminish the visual pressure.

  9. To adjust the positioning of the weapon we’ll only use the board placed beneath “fixed frame rotation” and above “visibility”. The board consists of 3 lines (Position, Rotation and Scale) and 3 columns for the first two lines, one column for the last line.

  10. Mess around with the numbers. LMB press and move right-left OR double click and write a different number. First line changes the position, second line changes the rotation and the third line changes the scale (1 being the default value).

  11. That’s it. Mess with the numbers and find a display that matches your taste. For this example, I have:

Position: -1.3; -3; -10.5

Rotation: -12; -2; 19.5

Scale: 0.9

This is an adjustment that fits the animations and outfit i have equipped, might not suit you. It is given so you have an idea of the process. Mess around, you can always click on the triangles left of the lines to reset the values. You could also write down the values before making major adjustments.

  1. When done, click on “x” (top right) to close the tab(s) and return to your game. You can also close the IDE UI mid-adjustments and save, in order to not loose progress if something goes wrong.   Note1: Later you can check settings on top left corner to enable freezing time.  

Check GiraPomba’s articles for more detailed guidelines. (https://www.nexusmods.com/skyrimspecialedition/mods/76956?tab=articles)  

Sky above, voice within.

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submitted 2 years ago* (last edited 2 years ago) by postgeographix to c/skyrimmods
 
 

Skyrimmods and daddit were the only two reasons I went on to reddit anyway. Hope to see all the content creators, mod authors, wabbajck list makers and everyone else here!

110
 
 

Mine would have to be:

SkyUI

Unofficial Patch

Simply Knock

SMIM

Blended Roads