Sea of Stars

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๐ŸŒŸ Welcome to the Sea of Stars Community!

๐ŸŽฎ About the Game

Sea of Stars is a turn-based jRPG that pays homage to the classics like Chrono Trigger while adding its own modern twists. Developed by Sabotage Studio, the game was released on August 29, 2023, and is available for PC (Steam), PlayStation, Xbox and Switch.

๐ŸŒ™ The Story ๐ŸŒž

Follow the journey of two Children of the Solstice, Zale and Valere, who combine the powers of the Sun and Moon to perform magic. Along with their friends, dive into a world rich in story, characters, and adventure!

โš”๏ธ Gameplay Features

Engaging turn-based combat: Sync your actions with animations to increase damage and explore multi-character combo attacks. Unshackled traversal: Swim, climb, and vault as you navigate a world that breaks free from grid-based movement. A World to explore: From sailing and fishing to stopping by a tavern, there are many ways to interact with the world.

๐ŸŽจ Visuals

The game pushes the limits of 2D pixel-art games with its custom-made render pipeline, offering full-on dynamic lighting.

๐ŸŽต Soundtrack

Main Composer: Eric W. Brown

Guest Composers: Yasunori Mitsuda, Vincent Jackson Jones II, Reece Miller

๐Ÿ† Accomplishments

Sold 100,000 copies on day one.

Sold 250,000 copies on first week.


Community logo: hatemtiger

founded 1 year ago
MODERATORS
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Trailer ist from the Indie World Showcase 8.27.2024.

Release Date Spring 2025

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submitted 11 months ago by lawrence to c/seaofstars
 
 
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v1.0.46131

  • Fixed a softlock that could occur when using Hurl Smash to break locks against a certain final boss
  • Fixed a glitch that could occur when swapping the party leader while standing on a pressure plate
  • Fixed a trigger that could cause Khukharr's dialog to start when returning from a fast travel
  • Added a check to prevent a conflict when attempting to start flying on the exact same frame as landing in boat form
  • Sea of Nightmare: added a check to prevent initiating combat while a crystal break cutscene is playing
  • Sunken Ruins: moved the stone activation cutscene to trigger after opening the chest rather than after beating the boss, to fix rare occurrences of it not activating when completed before Elysan'darรซlle
  • Adjusted raft collisions in Half-Sunken Tower area
  • Adjusted collisions in Moraine's office (Zenith Academy)
  • Added a check to properly reset gravity modules in Forbidden Cavern's room to the right
  • Fixed a rare softlock which could happen when triggering an encounter with a scripted cutscene intro while a follower isn't done bouncing from a graplou strike
  • Adjusted collisions on Skybase's pushable blocks
  • Added detection to prevent the player from getting stuck when using the graplou to move up a slope
  • Fleshmancer's Lair: added a check to super prevent the teleporter from being used while camping
  • Adjusted collisions in X'tol's Landing
  • Adjusted collisions in one of the Molekin houses
  • Sacrosanct Spires: added a check to prevent triggering the sealed entrance's cutscene while camping
  • Adjusted collisions in Antsudlo's entrance
  • Adjusted collisions in Clockwork Castle's clock tower section to prevent an issue when players could get stuck
  • Fixed null ref that would occur when attempting to browse when the level up screen only shows one option
  • Adjusted a puzzle in Derelict Factory to remove the player's ability to lock themselves in and remain stuck
  • Fixed possible softlock in Solstice Shrine #4's puzzle
  • Added a check to disable interaction with the world map's docks while transitioning to camping to prevent softlocks caused by conflicting transitions
  • Fleshmancer's Lair: fixed softlock that could occur with the eyeballs puzzle due to physics
  • Fixed an issue that could occur when collision with an enemy while zipping through a propulsion gate (Antsudlo, Air Skyland)
  • Trek to center: adjusted triggers to prevent a rare occurrence of bad zoning when jumping down
  • Updated level loading code to include more null ref checks
  • Fixed a softlock that could occur when an enemy would play its attack animation while in hurt state
  • Added a check to prevent duplication of Malkomud and Rockie's sprites when they both get KO'd at the same time
  • Fixed a softlock that could occur when reentering the Golden Pelican after being teleported out
  • Infinite Abyss: fixed a softlock in Dweller of Dread's encounter that demanded a very specific setup and sequence of party composition, KO states, and boss attacks
  • Added a check to prevent softlock when an encounter is triggered while the player is zoning or teleporting
  • Flooded Graveyard: fixed a crash that could occur when using the graplou specifically on the climb wall in the chapel from the second floor
  • Fixed an issue where the paincone projectile could get pooled before reaching its target when running the game at very high fps
  • Updated combat management to prevent targets that have left the encounter from checking against damage zones (i.e. fixing a softlock when defeating Romaya with conflagrate while she's on the bone pillar, who will now instead be properly immune to damage in this situation)
  • Fixed softlocks that could occur in certain areas depending on party composition
  • Fixed an inventory glitch regarding Antsudlo's pearls
  • Fixed an reported issue where Garl would be remain deactivated when swapping party members before reconvening in the Humble Boast's Kitchen
  • Fixed an issue where Antsuldo could be entered too early, causing an improper state on the big door
  • Added a check to update save files ensuring they are compatible with latest fixes
  • Retro actively added Cerulean Expanse story artifact to those who missed it prior to the fix
  • Reimported text in all languages to include all pending updates

source

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Author: Oten

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When I was doing some cleanup and running into enemies in old areas, it made me realize how slow combat is and why. If you have timed blocks, it has to be slow to give players time to react to attacks, so every enemy attack animation ends up being long and they all add up.

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submitted 1 year ago* (last edited 1 year ago) by lawrence to c/seaofstars
 
 

How to Play Wheels in Sea of Stars: A Fast Guide

Introduction

Wheels is a fun and engaging minigame you can find in the world of Sea of Stars, primarily in the game's inns. It's a 1v1 game that revolves around the use of a slot wheel and two "Hero" figures. The objective is to reduce your opponent's "Crown" (HP) to zero. Ready to become a Wheels champion? Let's dive in!

Getting Started

  1. First Encounter: You can start playing Wheels as early as your first visit to the Port Town of Brisk. Just talk to the Wheels player at the bottom of the inn.
  2. Initial Setup: You'll be gifted Warrior and Mage Heroes, along with a basic board to play with.

The Basics

  1. The Board: Each player has a board with a Crown (your base) and space for two Heroes.
  2. The Heroes: Each Hero has unique attacks and abilities. They act once they accumulate enough energy, represented by a rod beside them.
  3. The Wheel: You spin a slot wheel to give energy to your Heroes and build your Bulwark (a shield).

How to Play

  1. Spinning the Wheel: You can spin the wheel up to 3 times each turn. You can lock reels when they land on something you want.
  2. Icons on the Wheel:
    • Blank: No effect.
    • Yellow Squares: Charge the left Hero. 3 squares equal 1 energy.
    • Blue Diamonds: Charge the right Hero. 3 diamonds equal 1 energy.
    • Hammers: Build your Bulwark. Match 3 or more.
  3. XP and Levels: Heroes gain XP when activated or through blue background reels. At 6 XP, they level up, enhancing their effects.

Heroes and Their Abilities

  • Warrior: Attacks low.
  • Mage: Attacks twice, one low and one high.
  • Archer: Attacks high.
  • Engineer: Attacks low and increases your Bulwark.
  • Assassin: Delays enemy Hero's charge and deals direct Crown damage.
  • Priest: Charges other Hero and heals the Crown.

Strategy Tips

  • Early Game: Focus on leveling up a single Hero quickly.
  • Defensive Play: If the enemy is close to attacking, build up your Bulwark.
  • Hero Pairing: Once you unlock the Priest, they can be paired with Mage or Archer for longer matches.

Winning the Game

  • Objective: Reduce the opponent's Crown (HP) to 0.
  • Champion Matches: To complete your Wheels journey, you must defeat every single Wheels player in a Champion match.

Video-tutorial

For those who'd rather watch a video explanation, Oxford King has a great one you can check out:

https://www.youtube.com/watch?v=qbD1A-s_7II

And there you have it! You're now ready to become a Wheels champion in Sea of Stars. Good luck and have fun!


Sources

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submitted 1 year ago* (last edited 1 year ago) by lawrence to c/seaofstars
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Not everyone keeps up with the Kickstarter campaign, so I'll just leave this here: Sabotage is developing (or will) a DLC called Throes of The Watchmaker, since they hit their crowdfunding goal for it. So, we can expect more formidable content from these amazing team.

Here's the official announcement: https://www.kickstarter.com/projects/sabotagestudio/sea-of-stars/posts/2807010

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Does anyone else hear it?

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submitted 1 year ago by lawrence to c/seaofstars
 
 

It is a standard feature of this game, and even though I've bought them all so far, I still haven't used any.

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Original tweet from Sabotage Studio: https://twitter.com/seaofstarsgame/status/1696709610277663115

cross-posted from: https://lemm.ee/post/6027225

People were worried that big games releasing these few weeks would overshadow indie games. Seems like that's luckily not the case.

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