Paradox Games

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A general community for everything by Paradox Interactive.

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founded 2 years ago
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I’m doing my first ever hoi4 campaign and I have no clue what I’m doing. I’m doing the tutorial campaign, which gave me enough information to understand the basics, but not well enough to not run out of oil, have my Yugoslav puppets go into a civil war, and have the French steal my islands as Italy.

Even though I’m failing miserably I’m having a great time and hopefully on my next campaign I might do a little better.

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Buying half a game. (lemmy.world)
submitted 1 year ago by dienzier to c/paradoxgames
 
 
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I want to play a EU4 campaign after several years. Recommend me a nation to play that is fun and doesn't require min-maxing. Thanks!

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submitted 2 years ago* (last edited 2 years ago) by weeahnn to c/paradoxgames
 
 

One thing I've noticed, especially in this video, is that just like in real life, money also seems to have inflated in Cities Skylines 2. I mean getting 600k just for reaching "tiny village" is wild. Then again it will probably be a tad bit closer to how much these things cost IRL.

But besides that, I really like how they changed the maps.

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I think that Victoria 2 and CK2 are definitely some of the hardest to learn pdx games, but HOI4 is close to the top.

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In this video the youtuber City Planner Plays does a deep dives into the new dev diary #6 Electricity & Water.

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cross-posted from: https://lemmy.zip/post/659733

As Yemen with Mamluk government I was able to stack some pretty good advisor discounts. I didn't even have Innovative.

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Jiangdu starts as an OPM in 1444. You have an immediate death war you need to press to reclaim a bunch of cores -- take all the loans. Then you need a lot of allies to fight the bird-riders to the north. After that, your armies will carry you. A lot of the missions require army tradition to be 90 or 95+. A reminder that you can gain tradition by fighting, or sieging forts. Reduce autonomy like crazy then provoke extra rebels to fight to build tradition.

I paused here -- considering my campaign effectively won, even though I didn't fight The Command yet. By numbers, our armies would go toe-to-toe on numbers, but I'm ahead on tech and have good generals. I expect it would be an attrition war, one that I can win. After that there's no regional threat so it would have become just truce juggling. I'm in the #1 great power position already, so the challenge is done.

Fun run if you like militaristic type tags in EU4. Pretty straightforward mission tree, but you'll effectively be done your final mission when you hit mil tech 16.

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