Old School Revival

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Old School Revival - Classic Rules Table Top Role-playing and the OSR Hobby

Rules- The community is to tiny, we can be really rules light at this point.

  1. Don't be a jerk.

  2. Everyone is welcome.

  3. Try to stay kind of on topic.

New to OSR?

Here are three widely tested systems which offer free PDF rulebooks.

Basic Fantasy Created to be compatible with 3/3.5e, this is fully fleshed out OSE goodness written to be more approachable. Uses ascending armor class. Print options are sold at near cost and are very very inexpensive.

Old School Essentials Basic OSE is the most popular reproduction of the original B/X set. Uses descending armor class. With several different iterations at several different prices, this PDF is free and covers the basics. Enough to get a game going.

White Box : Fantastic Medieval Adventure Game A spiritual successor to Swords & Sorcery White Box. This is the complete OSR experience. Uses descending armor class, but contains alternate status for ascending. Like Basic Fantasy, the print version is under five bucks on amazon.

Other Recommended Boards:

founded 1 year ago
MODERATORS
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Steps to Demonetize the TTRPG Hobby (traversefantasy.blogspot.com)
submitted 1 year ago by qwitwa to c/osr
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submitted 1 year ago* (last edited 1 year ago) by TigerClawTV to c/osr
 
 

I made this program for Pico8 a while back. If you arent familiar, the code is embedded in the image. Just grab a pico8 player and load the image.

Contains a dice roller, simple oracle, hex crawl terrain generator. (One hex at a time for solo crawling), dungeon room generator, pc stat generator, and a Norse rune picker for story telling purposes.

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submitted 1 year ago by qwitwa to c/osr
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I’m currently running an open table with Advanced Old School Essentials. The campaign has been ongoing for about 2 years and I like the campaign and don’t want to lose progress made by starting a new campaign. I’ve recently been playing with Hyperborea in another game and I like it more than I do OSE Advanced. My core group of players in the open table are fine with the switch, and some prefer Hyperborea too.

However I know there are going to be complications. Hyperborea is all humans. Currently my advanced OSE is race as class.

I’ll have to figure out how to port over existing characters that aren’t human. Right now I plan to look at the existing characters and figure out what percentage to max level they are and them drop them into Hyperborea at that same percentage to max level.

I’ll try to port spells across as best I can or worst case just ask the player to pick a new spell.

Magic items seem compatible enough that I shouldn’t have any problems with a straight port across.

So now the reason for my post. Have you done something similar? What pit falls did you run into?

Any advice or suggestions on things I haven’t thought of?

Or is this just a terrible idea that should be scrapped? If so why?

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submitted 1 year ago by TigerClawTV to c/osr
 
 

I got to say I have a real hard time with the "everything does 1d6 damage" mechanic. Gorgeous book though.

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This (excellent) blog post came up in a 2h conversation with a friend with dyslexia so I spent an hour or so today recording it.

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I'm playing a campaign that's LotFP plus slot based encumbrance house rules, and I've been disappointed in a lot of hexcrawling rulesets I've seen from the OSR. I particularly don't like Black Hack type usage dice / the Necropraxis overloaded encounter die, and that seems to be where thought has coalesced, with Errant being an example of a game that goes all in on that.

So I was delighted to discover that 1e AD&D has a supplement with workable mechanics for temperature (including wind chill!), foraging, hunting, etc. I need to massage it a little to fit into the LotFP skills system because it comes with its own but on the whole I'm excited that I have a way to go inside hexes and give players meaningful decisions about how they dress, where they camp, etc.

What about y'all, what material have you been reading recently?

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I share four key resources that I think will help anyone who is trying to learn how to play along with the original three little brown books of Dungeons & Dragons as printed back in 1974.

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My physical copy of Dark Dungeons just came in the mail. This was my first ever lulu purchase and my goodness this is a chonky boy. This book is thicker than any other manual I own with the exception of DCC, that book still holds the crown for fattest fatty.

If you aren't familiar Dark Dungeons is a clone of the Rules Cyclopedia and has been free in pdf form for ages.

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Who's down?

The new version completely threw out the 80s game I loved and built a new game from scratch. I know its not exactly OSR but a clone of the OG car wars would be amazing.

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submitted 1 year ago* (last edited 1 year ago) by TigerClawTV to c/osr
 
 

I encountered this recently released zine: https://www.drivethrurpg.com/m/product/442159

Want to quickly generate random monster tables with a particular theme or selection of monsters? Want to give your players a threat that's pitched right for their level? Want to quickly populate a dungeon with appropriately scaled encounters? Then this 'zine may be what you're looking for.

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If nothing else, at least read Node-Based Scenario Design.

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Keystone blog posts of the OSR (traversefantasy.blogspot.com)
submitted 1 year ago by qwitwa to c/osr
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After a month-long hiatus, the hexcrawl Actual Play Basilisk Hills Breakdown is out with its seventh episode, in which the party continues to explore the nearby hexes in expectation of settling them.

Credit: The OSR News Roundup

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