Hunt Showdown

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Howdy hunters, welcome to an unofficial community for discussing the game Hunt Showdown by Crytek!

Rules:

  1. Leave the gun slinging for the bayou (be nice)
  2. No low effort or duplicate posts

Happy hunt'n!

founded 2 years ago
MODERATORS
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This is Crytek's latest survey asking for feedback on the update and future game direction.

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Return to Stillwater Bayou (store.steampowered.com)
submitted 4 months ago by [email protected] to c/huntshowdown
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Update 2.0.1 - Now Live! (store.steampowered.com)
submitted 4 months ago by [email protected] to c/huntshowdown
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Crytek posted a status update today on Reddit.

Stillwater Update 2.0.1 – PC Steam, Ps5, Xbox Series – week of September 16th-20th

  • Visually enhanced Stillwater Bayou map returning to rotation.
  • Fixed bugs that could cause dedicated servers to crash.
  • Resolved additional infrequent crashes possible during gameplay.
  • Fixed an issue where a black screen might appear when launching the game for the first time on Windows 10

UI Specific Changes coming with Stillwater Update 2.0.1 – same as above

  • Clicking on Bloodline Info above the hunter in the lobby now opens the player profile.
  • Currencies in the menu header (top-left) now display in their respective colors.
  • Streamlined 'Quit' button interaction for keyboard and mouse users.
  • Updated 2D icons.
  • Added a shortcut command for 'Inspect Equipment' in the Lobby screen.
  • Favorite filter improvements.
  • Owned items will always appear first in the inventory.
  • Removed Gear from the Top Navigation.
  • Removed the 'Sell' confirmation popup window from the Gear screen.
  • Blood Bond prices are now more prominent when purchasing skins.
  • A distinct gold popup added for items requiring Blood Bonds to purchase.

And because of the clear emphasis on the need for reworking and improving the UI we also have this list of in progress changes targeting release in our October Update. Some fixes may arrive earlier, but it is important that we now shift to blending the work of bug fix patches with previously planned content updates.

Update 2.1 (incomplete list, this partial list focused on UI specifically) – All platforms, TBD October

  • Hunter paper doll loadout slots available in the Gear screen.
  • Dedicated play button in top nav.
  • Full shortcut button & key binding pass for clarity, consistency, and ease of use.
  • Filters and sorting remembered between games.
  • KDA shown in player details from Lobby.
  • Individual charms attached to any number of weapons again, no single application restriction.
  • Teammate's hunter level shown in the lobby.
  • Affordable and unaffordable traits are easier to visually differentiate.
  • The Grid View is set as the standard view for Recruit Screen.
  • "Show 3d item" added to the contextual side panel.
  • 280+ assorted minor bug fixes

Beyond the near-term updates above, our Road Map goals from last year continue with improvements and features still in development but not yet ready for release such as new ping limits, improved team chat functions, trade window improvements, and third slot matchmaking for duos wanting to add a random teammate. More details on those improvements will come as they approach release readiness in specific updates.

Thank you all again for your patience, your support, your feedback, and your criticisms. All of it is vital to improving the live service experience. We are mindful of both our successes and our shortfalls, and we are focused on the strongest future possible. We will not achieve any of it without a supportive and dedicated player base.

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I've played the game for like 10-15h around half a year ago and stopped. Picked the game up again after the new update and am struggling with re-acquainting myself with the controls, but I'll get back there I think. More importantly, I don't know when to take opportunities to come out and make plays.

For context, I played a round yesterday where I found the boss lair after a single clue which was in the neighbouring compound. I went there by accident and started the fight. Looking for a boss weapon, which I didn't know didn't spawn next to the boss lair anymore, I attempted the Assassin without a weapon and almost got killed. After wasting a sticky, I ran in the attic and hid there for like 35 minutes, listening to my surroundings in the hopes of finding a hunter. Fast forward a little, I managed to find a hunter that's been trying to kill the Assassin themselves for like 15 minutes straight and killed them, then I had like 5 minutes left to kill the boss and extract but didn't get it, so I just extracted.

Ultimately, I just spent 35 minutes in an attic doing nothing which wasn't as engaging. Any tips on how to make myself go out of my way to make proactive plays?

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Patch 2.0.0.7 Now Live! (store.steampowered.com)
submitted 5 months ago by [email protected] to c/huntshowdown
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"Make Them Bleed" Out Now! (store.steampowered.com)
submitted 5 months ago by [email protected] to c/huntshowdown
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Patch 2.0.0.6 Now Live! (store.steampowered.com)
submitted 5 months ago by [email protected] to c/huntshowdown
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Originally posted to Twitter:

Hunters, we'd like to invite you to particpate in our first Community Survey since the launch of Hunt: Showdown 1896.

Take a moment to share your thoughts with us: https://surveymonkey.com/r/6PZ5DJC

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Thank you, Hunters! (store.steampowered.com)
submitted 5 months ago by [email protected] to c/huntshowdown
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Steam Free Weekend! (store.steampowered.com)
submitted 5 months ago by [email protected] to c/huntshowdown
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Hellborn Reveal Trailer (store.steampowered.com)
submitted 6 months ago by [email protected] to c/huntshowdown
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Twitch Drops on the Horizon! (store.steampowered.com)
submitted 6 months ago by [email protected] to c/huntshowdown
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Crytek teased a new deadeye variant of the crossbow on Twitter today.

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New Twitch Drops Coming Soon! (store.steampowered.com)
submitted 6 months ago by [email protected] to c/huntshowdown
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