Godot: The open source game engine

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A community for discussion and support in development with the Godot game engine.

founded 2 years ago
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Orbiting orbs (files.catbox.moe)
submitted 1 week ago by seasick to c/godot
 
 

Orbiting orbs for a bullet heaven game featuring wonky keyboard input

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submitted 2 weeks ago* (last edited 2 weeks ago) by seasick to c/godot
 
 

Working on a bullet heaven game. Obviously, something is wrong here

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クロスポスト: https://sh.itjust.works/post/32413510

After having cancelled my 2 previous projects I've finally been able to finish something!

About: Nairu is a simple note taking app that I made mostly for myself, right now it doesn't have a lot of features (just the basics of a note taking app), but I plan to add a few more things to it.

Any feedback is appreciated!

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Sledge FPS tank start (www.killgorack.com)
submitted 6 months ago by KillGorack to c/godot
 
 

Started with Unity, in the process of porting to Godot.

Download it here

https://www.killgorack.com/PX4/index.php?ap=sledge&cn=hme

Git hub here

https://github.com/KillGorack/Sledge

It's rough

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cross-posted from: https://programming.dev/post/13081439

Brackeys has returned from a three-year hiatus and will be creating Godot content!

A surprise to be sure, but a welcome one. Very excited to have another YouTube juggernaut in the open source ring!

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Shafted (By: sundowns) (files.catbox.moe)
submitted 2 years ago by [email protected] to c/godot
 
 

Shafted is a free first-person puzzle game made by sundowns using the Godot engine. It contains 7 levels to complete.

Play it here: https://sundowns.itch.io/shafted

YouTube Mirror

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CBT Panic Emulator is a very short walking simulator about someone who experiences panic disorder.

Play it here: https://vaporshark.itch.io/cbt-panic-emulator

YouTube Mirror

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Military Conscription Simulator is a satire clicker game made by Skinner Space.

Play it: https://skinner-space.itch.io/military-conscription-simulator

YouTube mirror

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Shamelessly cross-posted from https://lemmy.world/post/390718 since I was looking for a procedural generation community and didn't find one!

This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.