Fighting Game Community

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All things Fighting Games - with a focus on its community!

founded 1 year ago
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New DBFZ Patch (sh.itjust.works)
submitted 1 year ago by [email protected] to c/fgc
 
 
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submitted 1 year ago by TwistedPear to c/fgc
 
 

Announced at EVO, Killer Instinct is getting a new balance pass, improvements to online, and more.

(Here's hoping those changes are coming to the PC version as well)

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If you own a genuine Primal Rage PCB, you can flash the program and MO roms to update it to the final version of the game that only released in Japan.

Changes in this version include some alterations to a few AIs (mostly Sauron and Chaos), and separating out the Start button from the other four attacks; but the biggest changes go to special and finishing move inputs.

Specials that previously needed three buttons have come down to just one; inputs that required the Up direction have also been changed, and the 'Eat a Human' move that was unique is now a universal input. What all this means is the game can be played conventionally as opposed to the negative edge specials that it's known for.

You can try it out in MAME under primrage.zip, and if you want to do it for real, you'll need an EPROM programmer, an eraser (in case something screws up), some spare chips by Texas Instruments, and a pc.

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submitted 1 year ago* (last edited 1 year ago) by pannacotta__ to c/fgc
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Pakistan takes it!

Final Standings:

  1. Pakistan
  2. South Korea
  3. Japan
  4. USA
  5. France
  6. UK
  7. Philippines
  8. Australia

More info (team composition, character choices, etc.) - https://www.eventhubs.com/news/2023/jul/05/gamers8-2023-tekken-7-results/

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submitted 1 year ago* (last edited 1 year ago) by TwistedPear to c/fgc
 
 

I've been working on a retro challenge since about April this year of trying to beat Primal Rage (Arcade pcb) at max difficulty without taking damage.

I'm nearly there, but for now my best is 13 out of 14 perfect rounds and a few hits during the Final Battle re-fights.

On its face, the challenge sounds crazy - but the thing to remember is the game doesn't have some complex AI that learns about you as you play. No. It has a bank of patterns it uses, and straight up just reads your inputs to determine a response. If you know how the AI will respond, you know how to counter. Play for about twelve minutes without dropping a combo, mistiming a jump, or miss a special even once /ever/, and you have yourself a perfect game. Easy, right :p

I'm stalled right now until I can upgrade / replace my supergun over the next month-ish, but I hope to complete the challenge by the end of the year.

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Context: https://www.youtube.com/watch?v=Pr0-gz4fdMg

Imagine if someone somehow made it all the way to the CPT finals without this getting out. Would have been wild.

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submitted 1 year ago* (last edited 1 year ago) by Pixelologist to c/fgc
 
 

Pretty wild. You can OS tech throws without a whiff animation! If a strike comes out you block.

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Love my boy LK just wanted to pass this along

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submitted 1 year ago* (last edited 1 year ago) by Pixelologist to c/fgc
 
 

Hi guys, my name is Pixelologist and I'm a FGC member, fightstick collector, speedrunner, and OSRS pker (lol)

I try to be active on both twitch and youtube (I record in 1080p for youtube while I stream at 720 on twitch), but I've been sick.

I just wanted to reach out and ask if anyone is interested in doing some collab content like playing games neither of us know on a voice call, or whatever ideas you have.

My best idea is once I find someone to collab with, we make a series where we both select friends who have never played a fighting game, act as their coach as we attempt to train them in a week, and then at the end of the week the 2 trainees fight to the death! Maybe with a reward.

Anyway I'll stop rambling, just wanted to extend the olive branch to anybody who thinks that sounds cool and has free time on their hands

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How are you all liking SF6 so far? I never really got into 5 but I've been playing around with cammy and having a blast learning the game.

I still think Strive will remain my main game but it's refreshing to have something different to change the pace up.

Anyway, here's my custom control scheme I made up for SF6. It is CPT legal and quite comfortable

L3 and R3 are parry and DI since you need to be able to hit them FAST and my pinkies are weak from RSI damage.

Please feel free to share your thoughts on the game!

Cheers

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