Exoprimal

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The unofficial community for the team-based action shooter game Exoprimal. Released by Capcom on July 14th 2023


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founded 2 years ago
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The new update is now available for download. I'm currently downloading it, so looked up the release notes to share with the community.

Alpha variant suits are in. You need to level your suit up to 20 before you can purchase the variant.

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I’ve really enjoyed them so far. Week 1 was a little cheap with the vtol defense but overall I liked it. Week 2 was a big improvement and a lot more chaos. I hope they up the ante with more chaos in week 3. I managed to get Gauntlet Master both weeks with top 10%. How has everyone else been doing?

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For me, Zephyr alpha sounds really interesting. Since it's apparently a "Long" range version? Which might honestly be a lot easier to pilot than the current, normal Zephyr.

Krieger Alpha also has my eye.

What do you guys think?

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It’s so quiet in here (self.exoprimal)
submitted 1 year ago by almar_quigley to c/exoprimal
 
 

I’m on exoprimal discord server but looking for Lemmy style conversation without heading back to the land of Reddit. How many of yall are actually still on this community post release and playing the game?

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In case anybody interested hasn't seen it yet, Capcom released a Roadmap with some tidbits of information of what to expect in the next couple of months.

Most notable:

  • New game mode "savage gauntlet", supposedly full pve
  • New variants of suits - I guess that means different abilities/stats to further costumize their playstyle?
  • The Street Fighter/Monster Hunter collabs, obviously. Personally, I'm looking forward to the MH one more, obviously :)
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submitted 1 year ago by _Rho_ to c/exoprimal
 
 

For me, Roadblock feels like a solid suit that can synergize well with different comps. Although I do also enjoy Krieger and Vigilant.

What about you guys?

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Just installed the game and played a couple rounds. Gotta say, its gameplay loop is better than expected, but I find the lack of information in the menus very disappointing!

  • Like, looking at the weapons/skills of a suit before deploying in a wargame?
  • Maybe some stats, like damage, reload speed, blast radius to gauze the effectiveness of the modules?
  • There's also next to no information on the Dino types. Supposedly it's possible to break the horns of a Triceratops, but wouldn't it be great if you had a database entry of it where you could see it's stats or at least how you're able to break it? I've been aiming for the head/horns, but I feel like I just waste my damage (since it deals very reduced dmg there)

But I don't want to sound too negative side I still have fun playing it. I didn't really follow the ads on this one, but I was impressed with the amount of suits you can play right at the beginning. I only tried the ones in the tutorial and the Barrage (grenadier) and so far all of them seem fun. :)

What are your thoughts? And do you have any tips and tricks? :D

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submitted 1 year ago by _Rho_ to c/exoprimal
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Monster Hunter Crossover Announced (www.playstationlifestyle.net)
submitted 1 year ago by _Rho_ to c/exoprimal