Cyberpunk 2077

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Cyberpunk 2077 | Patch 2.12 (www.cyberpunk.net)
submitted 8 months ago by Kovu to c/cyberpunk2077
 
 

Patch 2.12 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. It focuses on main issues experienced by players after Patch 2.11, such as key bindings.

Check out the list of changes below for details:

PC-specific

It will now be possible to properly rebind the Radioport and dropping bodies to a different key on AZERTY keyboards. Switching quest objectives will now be assigned to the T key on all keyboards.
Fixed an issue where trying to bind the T key to actions in Exploration & Combat resulted in a "Binding Failed" error.
Together with Intel we fixed the stuttering issue that occurred while the "Prioritize P-Cores" option was enabled.
Together with Razer we fixed a crash that occurred when using Razer Chroma enabled devices.
Fixed an issue where NPC hair could appear extremely bright inside vehicles when Ray Tracing is enabled.
Fixed a crash that occurred on Steam Deck when playing with Ray Tracing enabled.

Xbox-specific

Addressed an issue where the game could enter an infinite loading state, hang up or crash on Xbox when using some saves.

All Platforms

Fixed an issue causing the inability to access the menu, inventory, stash, holocalls and fast travel.
Updated the description of the Sonic Shock quickhack so that it properly reflects the changes made to its behavior in 2.1.
Improved visibility of the controller cursor in menus and when using computers or keypads. This change will primarily help Steam Deck users, but will also benefit consoles and PC when using a controller.
New Dawn Fades - Fixed an issue where it wasn't possible to open the phone to read the notification from the Automated Delivery System.
I Can See Clearly Now - Lowered the Body attribute check required to move the dumpster.
I Walk the Line - Sasquatch's jump attack will now properly register as a hit and deal damage.
Riders on the Storm - Enemy cars in the chase sequence will now shoot at Panam's van.
Nocturne Op55N1- Fixed an issue where, after choosing to call Reed, the conversation sometimes wouldn't trigger, blocking progression.
Sonic Shock will now be properly categorized as a Covert quickhack.
Fixed instances where groups of immortal enemies could appear across Night City.
Fixed an issue where some elements on the perk screen wouldn't change after switching to Colorblind Mode.
BioDyne Berserk will now properly have increased Crit Chance from its Reflexes Attunement.
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Cyberpunk 2077 | Patch 2.11 (www.cyberpunk.net)
submitted 9 months ago by Kovu to c/cyberpunk2077
 
 

Patch 2.11 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. In this update we focused on fixing the most common issues encountered by players, including Finisher animations, and added a little something for Rayfield enthusiasts!

For details, check out the list of changes below.

Gameplay

Melee Finishers will now work properly.
Fixed an issue where health items could become unequipped from the quick access slot after using consumables.
It will now be possible to properly switch Z and W keybinds for AZERTY keyboards.
When using the Classic control scheme, performing dashes will no longer result in crouching.
Fixed an issue where it was still required to use the F key (default) to interact even if bound to a different key.
Binding the right mouse button to an action different than aiming will no longer result in aiming and the new action occurring simultaneously.
Axolotl cyberware will now also reduce cooldown when neutralizing an enemy non-lethally.
The Iconic Contagion quickhack will now properly cause an explosion when combined with the Overheat quickhack.
Added Psalm 11:6 and Buzzsaw crafting specs for players who completed the required activites to acquire them but they didn't drop.
Fixed an issue preventing players from upgrading items to Tier 5++ on Xbox.
Skeleton cyberware will no longer get downgraded after acquiring level 3 of the License to Chrome perk.
Skill Shards for skills that are already maxed out will no longer drop.
The RAM cost for the Cyberpsychosis quickhack will now properly decrease after applying Cyberware Malfunction or an EMP effect.
Killing NPCs who are drunk or using a braindance will now properly trigger the police system.
Fixed an issue where RAM Recoup cyberware was restoring less RAM than indicated by its description.
Fixed an issue where fists would not have a chance to apply Bleeding after reaching level 20 in the Solo skill.
Fixed the description for Biomonitor cyberware so it properly states that it heals you when health drops below 50% rather than 35%.
It will now be possible to activate Sandevistan cyberware during holocalls if in combat.
Fixed an issue where it was possible to get killed by a quickhack while Berserk is active, despite its feature ensuring that health cannot drop below 25%.
Cyberware Capacity will now be capped at 450. Cyberware exceeding the limit will be unequipped.
Fixed an issue that could cause loot to float in the air as well as reappear in the same spot after picking it up.

Quests & Open World

Adjusted car chases so that they're not too frequent and don't overlap.
Fixed an issue where vehicles purchased on the Autofixer website weren't added to the owned vehicles list even though money was spent.
Made it possible to obtain the BFC 9000 Iconic weapon for players who missed the crashed AV in Rancho Coronado.
Fixed an issue where the animation of inspecting the NCART City Pass could be triggered inside an elevator, causing V to fall through it.
Fixed an issue where the message from NCART Customer Support that unlocks the metro wouldn't arrive, even if the requirements were met.
Fixed some instances where Gigs could remain stuck as incomplete in the Journal without any objectives.
A Day In The Life - Fixed an issue where Darrell Zhou would instantly die after approaching the quest marker and speaking to him. Please note that the fix is not retroactive, meaning that you need to load a save prior to speaking to Darrell to be able to complete the quest.
Belly of the Beast - Fixed an issue where it wasn't possible to exit the Basilisk after entering the tunnel.
Cyberpsycho Sighting: On Deaf Ears - Fixed an issue where it wasn't possible to collect the information required to progress because the shard wasn't present in the area.
Don't Lose Your Mind - Fixed an issue where, after choosing to merge the Delamains, it wasn't possible to progress past the "Approach the car" objective because the cab didn't spawn.
Down on the Street - Fixed an issue where Takemura wasn't present when arriving at Wakako's pachinko parlor.
Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where Gustavo would immediately become hostile after entering his office.
Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where the guards would immediately attack the player after picking the peaceful Street Kid dialogue option.
I Really Want to Stay at Your House - Fixed an issue where it wasn't possible to sleep in V's apartment bed while the quest was active.
Psycho Killer - Improved the reward for neutralizing all Cyberpsychos. Players that already claimed the reward can visit Regina and collect the new reward from the weapon crate.
Reported Crime: Dredged Up - Fixed an issue where the trail that must be scanned to progress could be missing.
Spellbound - Fixed an issue when the discounted price for the Spellbook could be higher than the full price.

Phantom Liberty-specific

Black Steel In The Hour of Chaos - Fixed an issue where there was no objective in the Journal entry because the objective to meet Reed at the abandoned hotel wouldn't appear.
Black Steel In The Hour of Chaos - Fixed an issue where there were no dialogue options that would progress the quest when talking to Yoko.
Firestarter - Fixed an issue where some weapons could become job items after being retrieved from the locker.
Hi Ho Silver Lining - Fixed an issue where it wasn't possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn for players who experienced this issue on 2.1.
Just Another Story - Fixed an issue where Vehicle Contracts weren't spawning in some cases.
Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who experienced this issue on 2.1.
Added an end credits message from Reed for endings other than The Tower.
Removed the possibility of installing attachments on the Catahoula Iconic pistol.
Fixed an issue where it was possible to activate the Sensory Protocol perk when it was on cooldown.
Fixed an issue where it was possible to activate Synaptic Accelerator cyberware during its cooldown.
It will now be required to have a cyberdeck installed to benefit from Cogito Lattice cyberware.
Fixed an issue where the buff after exploding an enemy with the Detonate Grenade quickhack didn't match the description.

UI

Added a Radioport category in Settings → Gameplay to customize Radioport behavior. Enable "Sync to Vehicle Radio" to keep the music playing after exiting a vehicle. With "Cycle Stations with Button Press", effortlessly switch between radio stations by simply pressing the Radioport button without the need to open the Radio menu. Enable "Save Current Station" to have the Radioport resume playing the radio station upon loading a saved game.
The data window that appears when scanning will no longer default to the "Hacking" tab rather than "Data". Instead, it will now remember which tab was open last.
Fixed an issue preventing players from changing cyberware at Ripperdocs and seeing the Cyberware Capacity bar.
Added a pop-up message for when it's not possible to activate Sandevistan during holocalls.
Like the non-Iconic variants, Iconic quickhacks will no longer have the duration displayed in their descriptions.
Made small improvements to the appearance of Net sites.

Visual

Neon-lit rims for the Yaiba Kusanagi CT-3X will now light up properly.
Fixed shadows appearing on V's torso when wearing tank tops.
Fixed dark shadows appearing on V's hands when holding some weapons with Ray Tracing enabled.
The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen.

Vehicles

Tire track marks will now match the actual contact patch of the tire.
Adjusted the suspension movement of some traffic vehicles to improve it visually.
Motorcycle suspension has been improved to reduce visual clipping into roads and curbs. Braking is also improved. Some vehicles, including cars and trucks, will now better handle landing from big jumps.
Brake Torque Vectoring has been added to the Drive Model simulation. This change effectively reduces understeer on vehicles that previously used to suffer from it excessively when hard braking while turning (most noticeable on FWD and rear/mid-engined vehicles).
Retuned or improved tuning in various vehicles. This includes: Mizutani Hozuki MH1, MH2 and “Hoseki”, Villefort Deleon V400, V410 Coupe and "Vindicator", Thorton Colby CST40, Mahir Supron FS3-T, Chevillon Centurion 1000, Quadra Type 66 “Hoon”, and more.

PC-specific

Added a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to "Auto" (lets the operating system automatically decide how to distribute threads among the cores) or "Prioritize P-Cores" (prioritizes performance cores). It is set to "Auto" by default.
Implemented a fix that improves performance, especially on AMD RX Vega GPUs.

Misc

Added the CrystalCoat feature which allows you to change vehicle paint color. Because this technology was developed exclusively by Rayfield, it is currently only available for Rayfield vehicles you own.
Controller Inner Dead Zone has been changed to new default values for players who didn't change them, as keeping the old default values could result in stick drift.
Fixed an issue where the door in the Megabuilding H10 apartment wouldn't automatically close in some cases.

REDmod

Updated the address list for modders.
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I feel as though even though I've pushed very far into the net runner perk tree, my power SMG can still outpace my d5 sidewinder of the same class at any range. the targeting is mediocre at best, with like a 50% chance of the bullet actually hitting, where as the SMG has such a tight spread that its useful even at 20m ranges. I just feel like smart just sent great. what doyall think?

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Did you shoot him as soon as you saw him or did you give him a chance to speak?

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I can’t remember who, but when this game came out 3 years ago someone on Twitter said the shooting and driving felt like they were developed by a team that had never coded shooting or driving before. Yes, it’s been 3 years of massive updates but I don’t care. The shooting in this game rivals the best FPSes and the driving is incredibly satisfying, diverse, and exciting.

Now, the shooting while driving? That’s just the icing on the cake. Way more fun than any FPS shooting and driving I’ve experienced before including GTA V and Far Cry.

This game is a masterpiece within the FPS genre.

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I can sense this is going to get downvoted probably. I know you guys probably love all aspects of the game so it's understandable. But I'm not into story based games. I'm into more active gameplay (mostly combat/adventure), of which there is a lot in Cyberpunk that's actually good. I just want to know how to get the most action with this game and skip through the story, yeah I know I'm missing stuff, but that's not what I got the game for. I just want gameplay, not story or dialogue or choose your own adventure stuff.

I chose Corpo and I'm not sure if it's the best path since I read that it has a lot of dialogue. I'm so uninterested in the dialogue that I skip through all of it while choosing random/default options mostly, until I can get to more action gameplay or at least get to walk around and look at stuff which is fun.

I saw gameplay footage online which sold me on the game, and it had someone shooting at robots and fighting different enemies a lot with space age futuristic weaponry and settings. That's what I want from this game. How can I get to fight robots properly (not the dummy robot you have a fist fight with in the ring but actual warbots with weapons that are a real threat)? Does the Corpo go up against robots at some point or is that something reserved for Streetkid? I just want the most combat and gameplay possible with the least dialogue/story-driven stuff.

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submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/cyberpunk2077
 
 

Update: I finally got the save to show on ps5 (I was impatient and excited the pc cyberpunk before the save actually uploaded) but can’t play it without the dlc since I got it on PC. Makes sense. I bought it on ps5 and the game doesn’t recognize it. My assumption is cause I upgraded from a EUR version of cyberpunk 2077 I got off Amazon….

Update 2: for anyone who sees this or cares. I did get it all worked out but that EUR copy made things a bit frustrating. Sony refunded the American regional version of phantom liberty for me. I then bought $30 worth of Hungarian ps gift cards redeemed them bought the dlc and everything works! Somehow I even saved 2.50 lol

I’ve seen lots of posts about this but sadly nothing that’s worked for me yet. I know CD Project Red used to say PC to console doesn’t work but they removed that I think and I’ve talked / seen people where it did work. Maybe even me but I forget (if the older saves started on PC or PS5). I saved my game on PC after enabling cross progression and it has the cloud icon. I go to ps5 and I only see 2 cloud icons (instead of 3) and the 2 are from 6 months ago. Back on my Pc again and I have 3. The 2 old ones I see from before and the new one. There’s gotta be something I’m doing wrong.

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Mine (i.imgur.com)
submitted 11 months ago by [email protected] to c/cyberpunk2077
 
 
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Ignorance (i.imgur.com)
submitted 11 months ago by [email protected] to c/cyberpunk2077
 
 
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Insurance (i.imgur.com)
submitted 11 months ago by [email protected] to c/cyberpunk2077
 
 
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Brain Bucket (i.imgur.com)
submitted 11 months ago by [email protected] to c/cyberpunk2077
 
 
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Anyone else feeling super underwhelmed by this thing, like it's from the black wall and almost everything cool about it has major downsides.

What I want is a mod that just makes this thing the endgame monster, something crazy like it has all the perks of the cyberdecks in one, plus make the blackwall gateway not take way too long to upload and not as much ram with a greater spread range.

Another idea I had was while in overclock mode, you wouldn't be able to use weapons, but still have your quickhacks, and instead have the mode from the betray reed path when you are hooked up to Songbird, deleting enemies by pointing your hand at them.

This may be super unbalanced and way too powerful and maybe a couple of buffs is all it needs, but what I want is something that I get at the end of the game, and gives so much power fantasy in the last missions, it feels worth it, especially if you do the "don't fear the reaper" ending.

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submitted 11 months ago* (last edited 11 months ago) by Olhonestjim to c/cyberpunk2077
 
 

It might slide into the doorframe with a sci-fi hiss and recognize your approach to unlock, but it's a 100% manual, electric sliding door. If you walk out of your basic apartment and don't manually close the door when you leave, it WILL be open when you get back. It'll stay open the whole time you're home. Who ever saw a manual, powered, sliding door? If you didn't realize this was a dystopia, there you go. That's hysterical. I wonder if they set it up so you'd get burglarized for neglecting basic security. And if not, why not?!

Whoever thought that up is an evil genius.

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