Apex Legends

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Here I hit revenant with everything the PK got, and it's enough to break the shadow shield and do 18 damage to his purple armor

Here I hit revenant with everything the PK got, and it's enough to break the shadow shield and do 18 damage to his purple armor

In the recap, we only see the 18 damage done to his purple armor

In the recap, we only see the 18 damage done to his purple armor

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Mix tape (self.apexlegends)
submitted 1 year ago by not_that_guy05 to c/apexlegends
 
 

I think after this update they fucked up one of the best modes in the game. I use to love control due to the length and comebacks that happen mid game. Now there's no chance for comebacks as it is over faster than we can group up. I would finish my rank run and remain in mix tape the rest of the season but now that's over.

Seer is still fuckin retarded. Rev is ok no issues there.

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submitted 1 year ago by Prox to c/apexlegends
 
 

Highlights:

  • Revenant reborn (character ability rework)
  • Map rotation: Broken Moon / Kings Canyon / Olympus
  • Ring timing and damage changes
  • Tweaks to ranked
  • White armor now takes 200 DMG to evo
  • Charge Rifle rework
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Gun Run provides such fun moments. Wanted to share this one from yesterday. Hope highlight vids are allowed.

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Get a glimpse into game updates coming in Apex Legends™: Resurrection including Revenant reborn, Charge Rifle changes, and more!

Broken Moon in Mix Tape, changes to ranked rewards, and an upcoming collection event.

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submitted 1 year ago by lumilite to c/apexlegends
 
 

Launch trailer for the new season of apex!

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I find GunRun to be the most fun one, because the maps are usually smaller and it's faster pace. More action overall.

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I've had a match where I couldn't move at all, but my ping was showing constant 80-100. Chat/Voice comms were working. Is this some sort of an exploit, or is it just apex server moment?

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submitted 1 year ago by lumilite to c/apexlegends
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I was only able to play the start of season 17, unfortunately due to lack of time I haven't played apex in a while.

I play on the asian servers like singapore. Season 17 felt fresh, but every single game Me and friends were being kicked out of the game or just super laggy... shots werent registering, randomly teleporting to different places..

I understand that not everyone have faced issues like this but I'd like to know how the experience is right now. I want to start playing again this week, if time allows me to do so.

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Apex Legends Dressed to Kill Collection Event Trailer

Apex Legends Dressed to Kill Collection Event Trailer

Stay sharp and look the part, Legends. Scope out the competition or just straight blast them in Armed & Dangerous, available for a limited-time during the Dressed to Kill Collection Event. Read on to learn more about the dashing details of our latest collection event running from June 20-July 4.

LTM: ARMED & DANGEROUS

Big damage is abound with this returning limited-time mode. Your talent will be put to the test with two vastly different weapon types: shotguns and snipers. Looking for more bang? Check the replicator for a Fully Kitted Peacekeeper or Charge Rifle. This is the only way to grab the Charge Rifle in this LTM as it has been removed from ground loot.

COLLECTION EVENT ITEMS

We’re bringing the drip with 24 slick limited-time cosmetics, with Legendary skins for Crypto, Horizon, Mad Maggie, and more!

All items are available in exchange for Apex Coins or Crafting Metals and in Dressed to Kill Event Apex Packs for the entire duration of the event.

Unlock all 24 before the end of the event and you’ll automatically receive our latest Heirloom, Horizon’s Gravity Maw.

REWARD TRACKER

You can earn up to 1,600 points per day and challenges refresh daily. All these challenges also stack with your Battle Pass so you can complete multiple challenges at once.

STORE TAB

Explore limited-time offers in the Store tab including the Die Tired Bundle and Bounty Hunter Bundle, and check out event long offers like Crypto’s [CLASSIFIED] available June 20 - July 4, 2023.

PATCH NOTES

Balance Updates

  • Weapon Crafting Rotation
    • R-99 enters the crafter
    • Rampage LMG enters the crafter
    • Alternator SMG returns to the floor
    • Sentinel returns to the floor
  • Evac Tower: reduced spawn rate to match Heat Shields
  • Mobile Respawn Beacon: slightly increased spawn rate

Weapon Updates

  • Nemesis Burst AR
    • Projectile Speed reduced 
    • Projectile gravity increased
  • EVA-8
    • Increased base rate of fire
    • Increased white bolt rate of fire
    • Rate of fire with blue, purple, and gold bolts is unchanged

Legends Update

Seer

  • Passive: Heartbeat Sensor
    • Range Reduced to 50m ( was 75m )
    • Initial Heartbeat delay significantly reduced
  • Tactical: Focus of Attention
    • Range Reduced to 60m ( was 75m )
    • Firing Speed Increased ( ~30% faster )
    • Removed Heal Cancel
    • Removed Revive Cancel
    • Removed Respawn Beacon Interaction Interrupt
    • Scan Time Reduced to 2.5s ( was 8s )
      • Scan once again includes a full body highlight
    • Enemies hit by Focus of Attention are now Slowed for 2.5s
    • Silence Time Increased to 10s ( was 1.75 )
      • Enemies who are silenced by Seer are now also highlighted with a threat outline to Seer and his teammates but only when they have line of sight
  • Ultimate: Exhibit
    • Throw Range Reduced to ~15m ( was ~50m )
    • Removed Diamond Scan Markers on Enemy Movement
      • Exhibit will now only show the footsteps of players moving in the zone
      • Diamond Markers will now ONLY appear with enemy gunfire for 1.25s

Quality of Life

  • Firing Range
    • Customize Range menu additions
      • New option to switch to 3rd person 
      • New option to show a general-purpose timer 
      • New options to match dummy helmet levels to shield levels.
    • General dummies and collision updates
      • Spawning distancing and frequency improvements
    • Firing Range target redesign
  • Added more hotlinks to how to gain weapon mastery XP to the overview tab and the end of game weapons tab
  • Audio engine stability improvements
  • Bloodhound Trials: updated loot on World’s Edge to now dispense Smart Loot for the active team in the Trials at the end of each challenge round
  • Newcastle: now destroys Jump Pads and Crypto Drones on Castle Wall Impact like other placeable objects
  • Extended Supply (Support) Bins have a higher chance to give an MRB to Support legends who have dead teammates, banners are not required for higher chance
  • Legends Menu
    • Added new Legend Bios tab
    • Removed the classes subtabs
  • PC
    • Added a new menu option: “Clamp Mouse Cursor to Game Window”
    • FPS in the Lobby is now capped at 60Hz, which should give high-end graphics cards a chance to cool down between matches
    • Intel ARC users will receive a popup prompt to consider the DX12 Beta, which has shown improved performance characteristics on ARC hardware. Players can try the DX12 Beta by following the instructions here: https://go.ea.com/ApexDX12
  • Updated podium screen to minimize white flashes
  • Weapons Menu: added new Weapon Backgrounds tab

Bug Fixes

  • [CAR] correct active ammo now shows in the inventory when infinite ammo is active
  • Fixed “are you sure you want to leave” prompt in states that were not applicable (ex. squad wipes)
  • Fixed tops of buildings not registering as out of bounds on World’s Edge
  • Fixed Ballistic’s Tempest VFX staying on while cloaked or phase shifted
  • Fixed Ballistic’s sling weapon icon not updating for spectators
  • Fixed death recap appearing blank if you were dead or died when the game ended
  • Fixed “decoy destroyed” message not displaying when destroying a decoy with Newcastle’s Castle Wall
  • Fixed Extended Supply Bin logic to address MRBs not awarding to players with dead teammates and MRBs are in ground loot
  • Fixed invisible optic on a primary weapon after swapping it with the sling weapon
  • Fixed MRB icon being squished in Control on ultrawide monitors
  • Fixed occasional client crash when exiting an IMC armory
  • Fixed occasional crash when changing legends while emoting as Ballistic in firing range
  • Fixed pinging Icarus Bridge on Olympus while holding a vault key displaying incorrectly
  • Fixed pinging weapon icons on the map and minimap being squished
  • Fixed teams being unable to craft banners if the support legend on the team leaves
  • Replicator: players should no longer get stuck when crafting
  • Weapon Mastery: badge preview now correctly updates after earning the first one
  • Volume sliders now increase/decrease correctly when using controller

Audio

  • Fixed certain movement sounds taking priority over footsteps
  • Fixed hearing Ballistic’s tactical sound effect in other firing ranges
  • Fixed incorrect sound effect when Ballistic hits a teammate with Whistler
  • Fixed more issues with server audio dropouts
  • Fixed players emitting falling audio after dying

Legends

  • Ballistic
    • Backpack no longer stays open when downed while Tempest is active
    • Fixed an exploit where players could get a weapon with attachments into Sling
    • Now auto-cycles to his sling weapon when other weapons run out of ammo
    • Tactical lock-on effect no longer stays if downed while locked on
    • Tactical lock-on effect no longer stays if hit by Seer’s tactical while locked on
  • Lifeline: fixed Shinobi Surgeon skin textures
  • Newcastle: fixed inconsistencies on landing with Castle Wall
  • Rampart
    • Nemesis voiceline no longer plays every time the gun is picked up
    • Placed Sheila turrets no longer keep the fast reloads from Ballistic’s Tempest
  • Valkyrie
    • Dummies not scanning in the firing range while skydiving
    • Heartbeat Harmonizer skin no longer blocks ADS with Prowler + 1x Holo
    • Improvements to Skyward Launch avoiding obstacles that appeared above her after she had already started launching
  • Wattson
    • Fixed fences occasionally being invisible through doors
    • Solar Static skin is no longer extra toothy
  • Wraith: Into the Void no longer prevents skydive from Evac Towers.

Source

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It looks like Respawn is dead set on keeping the RP system the way it is for ranked, but I think they should increase the amount of RP that you lose for finishing greater than 10th place.

In my opinion, it might be a good change to lose something ridiculous like 250 RP if you finish above 10th place, because right now it seems impossible to de-rank. Sounds like a crazy number and I chose 250 randomly, but the point is that it should -hurt- your RP to finish above tenth.

What do you think? Would this just encourage more ratting than what already exists?

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Welcome! (self.apexlegends)
submitted 1 year ago by FalconTheBerd to c/apexlegends
 
 

Welcome to the Lemmy Community for Apex Legends!