Accessibility

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[email protected] is a community for discussing digital accessibility, sharing techniques and best practices, and talking about accessibility experiences; both good and bad.

Lemmy

Guidelines

What is Digital Accessibility?

Digital accessibility is the practice of removing barriers that prevent interaction with, or access to, digital systems by people with disabilities. This involves designing and developing websites, mobile applications, software, hardware, and other digital platforms in a way that they can be used by individuals with a range of abilities, including those with visual, auditory, physical, speech, cognitive, and neurological disabilities.

Digital accessibility not only benefits those with disabilities but also enhances the overall user experience, making digital content more usable and understandable for all. In many jurisdictions, it's a legal requirement under disability discrimination laws.

How does one improve digital accessibility in their products?

Key components of digital accessibility include accessible website design, multimedia with features like captions or transcripts, properly formatted digital documents, and accessible software and apps. It also extends to hardware design.

Other Accessibility Related communities:

Useful Resources

founded 1 year ago
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Hi, does anyone know of a program that will automatically lower sound / set a maximum sound level so as to prevent hearing loss? Preferably something that works with mpd.

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Some details about improvements in accessibility features embedded within iOS 18

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A small publication with a Swift gist about a SwiftUI custom View which will swing to HStack or VStack dependent to the dynamic type size.

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Tota11ylost ― the escape game that aims to offer you an immersive experience, raising your awareness of the challenges faced by people with digital disabilities

You will be immersed in a scenario, in which you will play as a character with different deficiencies with each new step taken. You will have to solve the puzzles and challenges one by one, overcome obstacles related to accessibility and ergonomics to advance in the game. It’s up to you to get out of it, alone or in a group, against these difficulties!

The game is available in English, French and Spanish, and the source code is available on GitHub (https://github.com/Orange-OpenSource/Tota11ylost) under the GNU Affero General Public License 3.

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Be My Eyes connects people needing sighted support with volunteers and companies through live video around the world. The Android and iOS apps now embed pictures analysis with chatGPT4.

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Sony has released a new PlayStation 5 controller called the Access Controller, which is designed to be customizable for disabled gamers. It allows users to configure different buttons, triggers and sticks to suit their individual needs. The kit aims to help people who struggle with thumbsticks, pressing buttons, or holding a controller. Feedback from disabled gamers was incorporated into the design. While a step forward, some find issues like the lack of a right stick limits gameplay in certain genres. Overall though, the product and others like Microsoft's Adaptive Controller are helping make gaming more inclusive for disabled players.

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Crossposting the original post here as this seems relevant to improving accessibility!

Please consider upvoting the OG post as it helped me learn about this🤗

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