this post was submitted on 08 Sep 2023
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Starfield

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Don't get me wrong, I'm not a hater. I actually was really excited for the game. But so far I am just not having fun.

For a little bit of reference, I just finished playing thru Cyberpunk 2077 and then jumped right into Starfield. Maybe that was a mistake because I kinda just want to go back to Cyberpunk (and I will in a few weeks when the DLC comes out).

But I'm noticing two really big issues with Starfield: first, the gunplay/combat is... let's call it underwhelming. I realize it's quite probably a skill issue and I need to just git gud, but holy crap, everything is a bullet sponge and I don't have that many bullets! Stealth seems to be pretty worthless at early levels as I don't have any high-alpha guns that can take advantage of it and, most of the time, I'm detected before I even see the bad guys. I'm just not enjoying this aspect of the game at all.

The second big issue for me is that there's a loading screen every five seconds! Again, probably a me thing, but OMG, it's driving me nuts. Get into ship, loading screen. Launch from planet, loading screen. Fly to next planet, loading screen. Land on planet, loading screen. Leave ship, loading screen. I just want to go shoot things! Let me shoot things!

Okay, found some spacers, time to... oh shit, out of ammo. Let me swap to a worse gun that still has ammo. Sigh. Okay, they're dead. Let me just heal up... oh shit, out of med packs. Sigh.

Oh and wrestling with the UI is exhausting.

Anyways, I realize that this probably isn't the place to find a lot of like-minded people. But I really do want to like this game. Any tips on maybe at least ways to make the combat less of a chore?

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[–] [email protected] 5 points 1 year ago

I feel similarly. One of the biggest things for me is how, although much does feel like a Bethesda game, there were some times it felt like they'd just take stuff out of other games and dumped it in. The lack of vehicles annoyed me too, and don't get me started on the basically non existent local map

[–] [email protected] 4 points 1 year ago (3 children)

What's a good space combat game?

X-Wing was one of my all-time favourite games, it was late niceties and got followed to by tie fighter then X-Wing Vs tie fighter but the original was best. It was really simple combat, lasers or rockets and you had to balance power between shields and lasers. I don't know what made it so great, there was a pace to it the just felt so good - lining up and blowing a tie fighter then another and coming down on the third, doing a hard breaking turn and driving your speed to get behind it and land a shot in its rear before it can outpace your maximum acceleration.

X com interceptor was a great game too, I remember it being deeply flawed but incredibly easy to get hooked into playing for hours. Combat was a bit more like wing commander which was a touch more strategic and less frantic.

Any good, ideally cheap, space combat games anyone can suggest?

[–] SilverFlame 3 points 1 year ago

If you like the Freelancer style of combat I quite enjoyed Everspace 2. It's fairly simple but fun. Available on the Gamepass as well.

[–] Mr_Magpie 2 points 1 year ago (1 children)

Not combat specific, but x4 is a solid title. Combats a bit basic, but the empire and fleet management means you'll be in some pretty huge battles.

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[–] [email protected] 2 points 1 year ago

Loading screens are really the biggest negative for me. And navigating the menus takes some time.

I really enjoyed Fallout 4. And it feels pretty close to that for me with MUCH better gunplay. I can feel this being a time sink for me once i can actually get my teeth sunk in to it.

[–] [email protected] 2 points 1 year ago (1 children)

I think it makes great use of the engine. The game is super fun, way better than Cyberpunk 2077 (which is basically just Grand Theft Auto). The worlds are cool. The stories are great.

I think it's a great game.

[–] Th3D3k0y 3 points 1 year ago

I'm in the same boat as the op, the best thing this game does is make me want to play cyberpunk more

[–] quinkin 2 points 1 year ago

I'm a social pariah for not even enjoying old Bethesda rpg games. So much loot fatigue.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

It definitely feels "meh".

The characters are flat and tropey, the story itself isn't very compelling, there doesn't seem to be a lot of narrative freedom in the quests and the quests themselves are fairly cookie cutter. I was told the "First Contact" quest was really cool and well done. Nonsense! I'd like to be able to go back and talk to the NPCs about the progress of the quest, take their temperature on the options available. It didn't feel like there was much of a point in getting the opinions of the entities aboard the ship as they had zero say in the outcome.

The game feels very much like a fantasy setting wrapped in sci-fi aesthetics, especially with the way the main quest doles out powers.

I like building a ship. I wish the ship had more functionality. I like building outposts, though I have no idea what for, I can't see much of a use for harvesting and automating the production of resources.

The gun combat feels alright, but it seems health scales up really quickly on enemies.

I dislike how so much content is gated behind perk level ups, but it does keep me playing to see if the next unlock is cool.

[–] [email protected] 2 points 1 year ago (1 children)

there doesn’t seem to be a lot of narrative freedom in the quests

I've been playing more since I originally posted this and I'm enjoying myself more but the game still feels pretty meh. But this point above I think is the biggest sin the game commits. It's an RPG but it doesn't really feel like my decisions effect anything other than my companion's view of me. I don't think there are branching storylines or anything like that.

Hate to do it, but gonna compare to Cyberpunk again. In Cyberpunk, there are multiple ways to solve quests and multiple endings with multiple endings! BG3, of course, also has branching quests that effect the state of the world. The lack of a feeling of agency in this game feels like the biggest fault.

I can get used to the loading screens EVERYWHERE (a loading screen to enter a tiny store? really??), the weak gunplay, the watered down mechanics and wide but shallow world. But this game is an RPG first and if the RPG mechanics are bad, what is left??

[–] [email protected] 2 points 1 year ago

I haven't played CP2077, but I may have been spoiled by the characters and autonomy in BG3. The writing and choices are just so stellar in that game, it set a new standard. I remember in BG3 being so appalled by one NPC that I decided to just kill them instead of taking any of the games multiple dialogue routes to handle them and there were unique consequences and dialogue lines for taking that course of action!

A lot of the story telling in Starfield just doesn't hold up to scrutiny if you look at it too closely and you have to closely follow the set paths or else it kinda breaks. Really disappointing in that aspect. Maybe if it had released prior to BG3, it wouldn't seem so unpolished.

[–] [email protected] 2 points 1 year ago (1 children)

I've only watched someone play it, but it does seem like it is super superficial, like a puddle that looks deep but is only a few inches

[–] [email protected] 2 points 1 year ago

To be fair, I don't feel like I've gotten far enough into the game to be able to tell how deep it is. But compared to Cyberpunk, the both the story and the combat are a lot less engaging. The space combat seems like it has potential and base building is something I really want to get into but they are both things that require more money (aka time played).

[–] sizzling 2 points 1 year ago

It took me quite a few attempts to get into the game, but I'm really enjoying it now. For me it's the first 3D game I'm properly playing on the xbox so there's a bit of a learning curve there (I'm used to mouse and keyboard on pc).

The biggest things that helped me enjoy it: when navigating cities or buildings that are all super maze-like, you can use your scanner to actually guide you in the right direction with little arrows on the ground as pathfinding. I kept getting lost and giving up on quests until I saw this in a video.

In the beginning I'd spent most of my money every time i was in town to pretty much fully fill my inventory with ammo, lockpicks and med packs. Especially since I'm trying to learn how to aim with a controller I'll waste a lot of clips missing completely. Just maxing out on ammo makes it a lot easier (and using a shotgun early on, just run at them and blast em point blank, lots of dmg / bullet)

Looking up how the UI / systems work online.. i wanted to do a pure experience, but holy crap is the UI hard to figure out sometimes. Especially things to do with ship building and traveling.

I'm really liking the random side quests though, and was just wasting away my entire Saturday playing, which hasn't happened in years for me.

[–] [email protected] 2 points 1 year ago

My recommendation is to mod away the bullet sponge. It made the combat much better for me.

The npc has a lot of life in standard but they then get 20 hp more for every level.

Look at your weapons and you realize how much they absorb just from leveling compared to your weapons.

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