this post was submitted on 07 Sep 2023
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Interestingly, the demo was apparently running ray traced visuals, and was utilising Nvidia's Deep Learning Super Sampling (DLSS) in order to offer playable frame rates that will make enabling such fancy effects actually worthwhile.

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[–] [email protected] 8 points 1 year ago* (last edited 1 year ago) (4 children)

While there's a current DLSS thread, am I the only one who actually likes the aesthetics of DLSS, regardless of FPS? It adds a softness to the whole image that reduces eye strain for me and make the game more cinematic almost.

[–] RonSwanson 8 points 1 year ago

From what I understand, DLSS is also the best anti aliaser there is. No jaggies makes everything easier on the eyes

[–] [email protected] 3 points 1 year ago (1 children)

The recent versions are much better. But it also depends on the engine. I haven't played Cyberpunk2077 since release, but there the trailing shadows of moving people and cars were very visible. Hopefully these issues are a thing of the past.

[–] [email protected] 1 points 1 year ago

I remember the Witcher 3 had some pretty shitty interactions with DLSS, too

[–] [email protected] 2 points 1 year ago (1 children)

There's "DLAA" which has the DLSS softness without the upscaling part. Some games support it, would recommend checking it out.

[–] [email protected] 2 points 1 year ago

Noted, thank you

[–] [email protected] 1 points 1 year ago

I'll check it out when I can afford a gaming pc again

[–] [email protected] 2 points 1 year ago (2 children)

Ray tracing sounds like a stretch, but with frame generation nothing seams to be impossible anymore. Though I'd rather see them target consistent 60fps now.

[–] [email protected] 1 points 1 year ago

target consistent 60fps

I've been saying this for like four console generations at this point and they always end up aiming for ~30fps.

[–] [email protected] 1 points 1 year ago

Frame gen below 60fps should really not be used, the latency becomes too high.