So... Don't play them? If people get enjoyment in making and playing these games it doesn't hurt you.
They don't need to stop having fun, you need to stop caring about it so much.
So... Don't play them? If people get enjoyment in making and playing these games it doesn't hurt you.
They don't need to stop having fun, you need to stop caring about it so much.
In practice, yes, this is precisely what I do. ^^; I mean, I'm not going to end friendships or start endless flame wars over voxels. It's not worth that much vitriol. But I saw something about yet another voxel game being launched and I had a classic Internet moment where I had to vent my frustration, and I thought this was as good a place as any!
I always looked at voxel graphics as a step backward. If I wanted blocky looking graphics, I'd go play the original Quake, or Doom, or SimCity. To throw some shaders and lighting on a bunch of cubes worked fine... once. On Minecraft. Everything after that was just beating a dead horse.
I mean, I understand that game development takes awhile, especially without something ready-made to base off of. But on the other hand we went from a period of a few years where just about everything was something at least a little different, to now where someone makes a popular thing, and everybody and their brother copies it down to the graphics.
"I'm going to make my own Minecraft! With blackjack, and hookers!" - Sit the fuck down, no you're not. You're just riding someone else's coat-tail.
Couldn't agree more. Voxels are an art style that works some of the time, but using it because a developer is too lazy to make their own graphics is a copout.
this might actually be a popular opinion at this point.
yeah, a game engine is hardly a game. yt is infested with 'my voxel game engine' videos.
I thought voxels were neat back when they were a niche thing, before Minecraft really popularized them.