feels like giving everyone alac/quick builds makes the game too homogenous (and takes trait space in the process)
why are they removing boon corruption when wvw is such a boon spamfest?
Wow, that's quality armor! Can't see the sidebar on your instance? Click here: https://kbin.social/m/random/p/490553/Banned-content-Unmarked-spoilers-of-PvE-content-less-than-two
feels like giving everyone alac/quick builds makes the game too homogenous (and takes trait space in the process)
why are they removing boon corruption when wvw is such a boon spamfest?
Giving alac/quick on guardian is vastly different than giving it on elementalist, ranger, scourge, etc. I wouldn't say the classes feel less distinct because of it and I'm personally glad that each class can fulfill the required roles if needed, I wasn't a big fan of being stuck with few select classes whenever the party needs a boon support.
I do agree it's a shame to lose unique builds like scourge rezzer or boonstrip, wish we had more space in the traitlines for it but that should be a problem solved separately from improving the boon support systems.
I like catalyst change, now we can use same dps rotation on quickness build without dropping quickness uptime
holy cow, 53 minutes. be right back
... and this is just the part about the heavy armor professions.
I've cross-posted Part 1/3 (light armor) and Part 2/3 (medium armor) here, too. Hope that's ok.
Can't speak for the mods here, but I like seeing the content cross-posted from the other federations.
Is it all about instanced challenging content?