this post was submitted on 30 Jul 2023
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Welcome to Round 3 of the Hot Lap Challenge

Sim: Assetto Corsa
Track: Hungaroring
Car: Lotus Exos 125
Weather: Clear
Track: Optimum
Temperature: 20.0C
Wind: 0k/m

If you do not have Assetto Corsa, please submit your times with the sim you are using, replicating the track conditions as closely as possible.

Please use the car’s default setup. You may only adjust fuel levels, tyres, TC, ABS, and Brake Bias.

You have until 13/08/2023 23:59 to submit your best lap. Please only submit times in a top level comment. If you have already submitted a lap and you improve, please edit your top level comment.

Please include a screenshot of your lap time for verification.

Rain

We were going to make this a wet weather challenge, but wet weather requires paid mods. Please let us know if you're happy for that. We will write up a guide for this if we have a wet challenge.

Last time out

This one proved more popular! SimpleDev took the W with an outstanding lap.

| Driver | Time | |


|


| | SimpleDev | 2:18.979 | | itsmikeyd | 2:19.685 | | F4celess | 2:20.579 | | voltus | 2:22.301 | | lhx | 2:24.625 | | BURN | 2:25.904 | | c2c2 | 2:26.067 | | wshhh | 2:26.910 | | mranderson17 | 2:30.644 | | Ecksell | 2:57.652 |

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[–] [email protected] 4 points 1 year ago* (last edited 1 year ago) (2 children)

Wasn't having too much fun with this one. The track lacked a smooth physics mesh so the distinct polygons in the track started affecting the physics. Had the challenge been with an F3 or GT3 car I would do it in ACC or iRacing instead.

[–] [email protected] 2 points 1 year ago

Yeah I’ve barely played AC so I’m not experienced with mods too much but something about this one I could never get comfortable with.

Would make sense it’s just an individual mod thing.

[–] [email protected] 0 points 1 year ago (2 children)

Would you mind testing Suzuka to see if you have the same issue? I'd hope not, but if its bad, I'd like to know before we start the next challenge.

[–] [email protected] 2 points 1 year ago

I drove it and seemed perfectly fine to me tbh.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

I’ll take a look tonight too. We can probably have users submit a link to the mod and have one of us test it out with a set car each week.

Edit: Track is fine

[–] TesterJ 2 points 1 year ago

Not unhappy with this for a first attempt at this car and track. Maybe I'll give it another go this weekend.

1:33.755

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (2 children)

1:31.207

1:31.207

Great suggestion from @[email protected], really enjoyed this one. My fastest lap was a little untidy, but I think I'm going to stick with it.

Check out the video - this time with more editing, a proper lap timer and some very average commentary! It's quite hard commentating on a hot lap. Something I'll hopefully improve on over time.

[–] [email protected] 1 points 1 year ago (1 children)

Hey guys, felt I needed to apologize for not running this one since I suggested it. Life stuff happened, but Im still here for now. I hope to be able to get back in the sim and join the next challenge, and have enjoyed seeing your super quick times.

[–] [email protected] 0 points 1 year ago* (last edited 1 year ago) (1 children)

Banned lol. 😜

Hope you're all good buddy. No problem if you can't set a lap, that's just life sometime!

[–] [email protected] 1 points 1 year ago

I have probably set my last lap. But thanks, you guys keep at it

[–] [email protected] 0 points 1 year ago (1 children)

Nice lap and video! I'm not sure I'll have a chance to put another lap in so you may end up winning this battle hah

[–] [email protected] 2 points 1 year ago

Cheers dude! Feels like you and I are very similar in pace. Whoever wins depends on who can put the lap together and has the most time it seems.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

There we go: 1:33.160 --> 1:32.529 --> 1:31.662

I’ll have to try to improve this coming weekend!

Edit - After giving it another go real quick I really noticed how stiff the car is. It’s so stiff that throughout many corners one of the front tires either doesn’t touch the ground or it skips across the tarmac.

While that is manageable, it’s quite difficult to get the trail braking just right. Due to the stiffness and low contact patch you end up easily locking a front tire trying to eek out that last bit of turn in. Usually I'm quite good at braking but I'm still locking up a bit multiple times a lap.

There's definitely another second or so left on the table for myself before I start having to get sweaty lmao. It’s a tricky car to drive fast for sure!

[–] c2c2 2 points 1 year ago (1 children)
[–] [email protected] 1 points 1 year ago

Much closer to the top than last time out, nice work!

[–] [email protected] 1 points 1 year ago (2 children)

Ok, Follow up to my last question, is anyone else getting a horrible bumping/skipping though 1-2-3? My wheel is trying to rip my hands off to the point it's almost undriveable. So far a 1:36.277, but maybe that'll improve when I get the physics sorted out

[–] [email protected] 1 points 1 year ago (1 children)

No, not at all. Feels very flat and smooth to me.

[–] [email protected] 1 points 1 year ago (1 children)

Definitely something going on then. I installed through content manager and everything seems to be pretty low detail. Wonder if that's the issue. The screenshots look significantly better than the track installed

[–] [email protected] 1 points 1 year ago

I thought it looked pretty basic in areas, but then I'm playing in VR on a Rift CV1 and so everything looks pretty low detail.

I do find that a lot of AC screenshots look significantly better than what I'm playing. Goodness knows what some people have installed.

[–] [email protected] 1 points 1 year ago (1 children)

Yeah I noticed it was quite skippy feeing in a few areas as well, almost like the car is way too stiff or something.

Manageable but interesting to drive around for sure!

[–] [email protected] 1 points 1 year ago (1 children)

It feels almost like the contact patch is skipping over the track surface. I know the track isn’t this bumpy since the iRacing version is super smooth through those corners.

[–] [email protected] 1 points 1 year ago (1 children)

I just did a few more laps and you're exactly correct, the tire is indeed skipping (if it's not entirely off the ground) going around multiple corners due to the overall stiffness.

Makes for a tricky car to drive!

[–] [email protected] 1 points 1 year ago

That explains my wheelbase trying to rip my arms off

I might not get a better lap in because of it

[–] [email protected] 0 points 1 year ago (2 children)

Please reply to this comment with your suggestions for the next Hot Lap Challenge. Most votes wins.

[–] [email protected] 2 points 1 year ago (1 children)

Discovered an official Fun Cup car mod for AC. That mixed with a classic British or BeNeLux track such as Brands or Zandvoort would make a nice challenge.

[–] [email protected] 1 points 1 year ago (1 children)

I'll be posting the next challenge tomorrow, reckon you should post that in there too. Indy or GP layout at Brands?

[–] [email protected] 2 points 1 year ago

GP has more track to it, so whynot that.

[–] [email protected] 0 points 1 year ago* (last edited 1 year ago) (1 children)

Formula Hybrid 2018 at Suzuka

Both are free mods. I had a quick play with this the other night and it felt amazing!

[–] [email protected] 0 points 1 year ago (1 children)

How about this but with a GT3 or GT4 car? Many sims have this track so we're not stuck with a sketchy stolen track. Also to have a break from openwheelers.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

Seems a bit harsh to call a converted track sketchy by default.

Almost no mod is going to be made by hand when laser scanned track versions from reputable companies exist. In this case it happens to be converted from a track made by the same base company in the first place.

They also didn’t pass it off as their own and were forthcoming that it was from ACC.

[–] [email protected] 2 points 1 year ago (1 children)

I've had this discussion with people who worked on content for ACC and the takeaway was that is def not appreciated by the creators or company. They accept that rips and converts is inevitable, so it is up to each individual to consider the source and what they are morally okay with. As game artist myself I wouldn't appreciate my own work to be used outside of the intended context, even if the source was clear.

Either way, that is why I suggested a common car and track combo that can be done without mods in other sims. I don't care what others choose to do, now that I've made my stance clear.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

That’s a fair enough opinion, as a developer of various crap and even more specifically specific ECU tunes used for performance events etc..I’m a bit opposite in I find it slightly annoying companies and people want to keep everything close to themselves and not share anything.

Especially if it doesn’t impact them if it’s being used on another one of their own products. But that’s just my stance.

I can see both viewpoints as equally valid.

As for the car suggestions I’m just GT3’d out, that’s all sim racing has been for the past few years hah! But I’ll drive what the people vote for regardless!

[–] [email protected] 3 points 1 year ago (2 children)

Fair enough, I can def see where those who take mods from anywhere come from. I just hope these challenges won't rely on it too much.

[–] [email protected] 1 points 1 year ago (1 children)

Happy to keep that in mind. Feel free to put forward suggestions!

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

One idea is to use a common GT3 car. Such as the Audi R8 LMS 2016. it's in AC, ACC and iR. The track is paid content in both ACC and iR, so there chances of people here having it is good, though the iR version of the R8 is a bit stronger.

Alternatively. RSS Formula 3 V6, it has a very similar power/weight ratio to the IndyPro PM-18 in iRacing.

[–] [email protected] 1 points 1 year ago

Agreed, I’m all for some variability in what sim and cars we use!