These are really well made, ~~no webgl~~ in some games, no html5 canvas, just good code.
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Thanks for the feedback, this was fun to code, I always makes collections of things.
Well that was fun.
My bot didn't get 16k but it felt close.
I was waiting for the same results. My bot get stuck in 8192 too.
Well as expected, the expectimax(by depth search), cannot take you further, only way is machine learning; On the most recent set of tests, it reaches (4096) 99.4% of the time, gets the (8192) tile with a 91.8% success rate, and reaches (16384) in 34.6% of its games. I mentioned that in the AI code.. In later time, in my free time, I will try to rise the success rare for the (16348)