this post was submitted on 03 Oct 2024
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Project Moon - Welcome to The City

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All things Project Moon!

Limbus Company Season 5: Oblivion is now live!

Project Moon Games on Steam

Masterpost of all Project Moon stories

Helpful resources

Limbus Company community (inactive, 8 months worth of daily fanart): [email protected]

(Limbus) Team builder & collection tracker (File > Make a copy)

(Limbus) Database of identities

(Limbus) Database of egos

(City) Lore Compendium

Welcome aboard, managers!

founded 1 year ago
MODERATORS
 

Announcement on Steam.


Greetings, dear manager.

We have identified the following issues in our October 3rd Scheduled Update.

A hotfix will be deployed at 18:30 today to fix the following issues.

Hotfixes do not require a separate client update, and can be applied upon restarting the game. Please note that additional downloads may occur.

▶ (EN Only) An issue where the description for Zwei West Section 3 Ishmael's keyword "Defensive Stance" was incorrectly translated

  • Before: When a unit gains this effect, gain the following effects:
  • After: When a unit gains this effect, gain the following effects next turn:

▶ An issue where setting Zwei West Section 3 Ishmael's ID art to the pre-uptie art prevented the Skill 3 cutscene from appearing

▶ (KR Only) Fixed typos in Zwei West Section 3 Ishmael's Identity Story

We sincerely apologize for the inconvenience.

[Oct. 3rd Scheduled Update Error Compensation]

  • Compensation : Lunacy x300
  • Recipients : All users whose game accounts were created before 06:00 Oct. 10th, 2024 (KST)
  • When : After Oct. 3rd, 2024 (Thu) 18:30 (KST)
  • Can be claimed once per account

Maintenance Compensation can be claimed until Oct. 10th (Thu) 2024, 06:00 (KST) via the in-game Mailbox. (Mail available for 7 days)

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[–] [email protected] 1 points 1 month ago

※ Additional Error Fix Notice (Hotfix ETA: 10/3 19:30 (KST))

▶ (JP Only) Fixed an issue where the translation for the description of Zwei West Section 3 Ishmael's Skill 2 Coin 3's effect stated that it inflicts "Tremor Count" instead of Tremor

Before: Inflict Tremor Count equal to ((Tremor Count on self)/2)

After: Inflict Tremor equal to ((Tremor Count on self)/2)