this post was submitted on 17 Sep 2024
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Perchance - Create a Random Text Generator

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⚄︎ Perchance

This is a Lemmy Community for perchance.org, a platform for sharing and creating random text generators.

Feel free to ask for help, share your generators, and start friendly discussions at your leisure :)

This community is mainly for discussions between those who are building generators. For discussions about using generators, especially the popular AI ones, the community-led Casual Perchance forum is likely a more appropriate venue.

See this post for the Complete Guide to Posting Here on the Community!

Rules

1. Please follow the Lemmy.World instance rules.

2. Be kind and friendly.

  • Please be kind to others on this community (and also in general), and remember that for many people Perchance is their first experience with coding. We have members for whom English is not their first language, so please be take that into account too :)

3. Be thankful to those who try to help you.

  • If you ask a question and someone has made a effort to help you out, please remember to be thankful! Even if they don't manage to help you solve your problem - remember that they're spending time out of their day to try to help a stranger :)

4. Only post about stuff related to perchance.

  • Please only post about perchance related stuff like generators on it, bugs, and the site.

5. Refrain from requesting Prompts for the AI Tools.

  • We would like to ask to refrain from posting here needing help specifically with prompting/achieving certain results with the AI plugins (text-to-image-plugin and ai-text-plugin) e.g. "What is the good prompt for X?", "How to achieve X with Y generator?"
  • See Perchance AI FAQ for FAQ about the AI tools.
  • You can ask for help with prompting at the 'sister' community Casual Perchance, which is for more casual discussions.
  • We will still be helping/answering questions about the plugins as long as it is related to building generators with them.

6. Search through the Community Before Posting.

  • Please Search through the Community Posts here (and on Reddit) before posting to see if what you will post has similar post/already been posted.

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lists:

  <span style\="color:#f21bc0;" class\="glow1" color\="#f21bc0">mythical</span> ^ 0.05
  <span style\="color:#fcd928;" class\="glow2" color\="#fcd928">legendary</span> ^ 0.1
  <span style\="color:#d7e32b;" class\="glow3" color\="#d7e32b">epic</span> ^ 0.5
  <span style\="color:#2929e6;" class\="glow4" color\="#2929e6">rare</span> ^ 1
  <span style\="color:#4cbf17;">uncommon</span> ^ 2.5
  <span style\="color:#919191;">common</span> ^ 5
prefix
  plain ^5
  <span style\="color:#CF6A32;">hale's own</span> ^ 0.2
  <span style\="color:#CF6A32;">scarcely lethal</span> ^ 0.2
  <span style\="color:#8650AC;">unusual</span> ^ 0.01
  <span style\="color:#CF6A32;">StatTrak™</span> ^ 1
  horrid ^2
  big momma's
  amazing
suffix
  ^4
  of destiny ^0.1
  of doom ^0.1
  <span class\="glow">★</span> ^0.1
  <span class\="glow">★★</span> ^0.05
  <span class\="glow">★★★</span> ^0.025
  <span class\="glow">★★★★</span> ^0.0125
rarityTier
  <span style\="color:#afafaf;">Consumer</span> ^ 2
  <span style\="color:#6496e1;">Industrial</span> ^ 0.5
  <span style\="color:#8847ff;">Mil-spec</span> ^ 0.25
  <span style\="color:#6496e1;">Restricted</span> ^ 0.125
  <span style\="color:#d32ce6;">Classified</span> ^ 0.0625
  <span style\="color:#eb4b4b;">Convert</span> ^ 0.01
  <span style\="color:#886a08;">Contraband</span> ^ 0.005

output:

output = [pre = prefix] [...] [suf = suffix]

level = lv{1-100} [rar = rarity] [r.level]
quality = [qua = rarityTier]
value = [1/(pre.$odds) * 1/(suf.$odds) * 1/(rar.$odds) * 1/(qua.$odds) * r.value]

Problem is, qua.$odds doesn't seem to exist! Is this a quirk with the Perchance engine, or is it just faulty programming?

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[–] wthit56 1 points 1 month ago

I don't know, seems to work okay for me. Could you give me a link to what you're working on so I can see it not working?

Normally this is kinda redundant: quality = [qua = rarityTier]. You could just do qua = [rarityTier] instead.

Know that setting it to rarityTier will just reference that list object, not a selected item from that object. If you wanted to select a random item and find the odds of that, you'd want to use rarityTier.selectOne instead.