this post was submitted on 27 Aug 2024
1 points (66.7% liked)

Perchance - Create a Random Text Generator

448 readers
17 users here now

⚄︎ Perchance

This is a Lemmy Community for perchance.org, a platform for sharing and creating random text generators.

Feel free to ask for help, share your generators, and start friendly discussions at your leisure :)

This community is mainly for discussions between those who are building generators. For discussions about using generators, especially the popular AI ones, the community-led Casual Perchance forum is likely a more appropriate venue.

See this post for the Complete Guide to Posting Here on the Community!

Rules

1. Please follow the Lemmy.World instance rules.

2. Be kind and friendly.

  • Please be kind to others on this community (and also in general), and remember that for many people Perchance is their first experience with coding. We have members for whom English is not their first language, so please be take that into account too :)

3. Be thankful to those who try to help you.

  • If you ask a question and someone has made a effort to help you out, please remember to be thankful! Even if they don't manage to help you solve your problem - remember that they're spending time out of their day to try to help a stranger :)

4. Only post about stuff related to perchance.

  • Please only post about perchance related stuff like generators on it, bugs, and the site.

5. Refrain from requesting Prompts for the AI Tools.

  • We would like to ask to refrain from posting here needing help specifically with prompting/achieving certain results with the AI plugins (text-to-image-plugin and ai-text-plugin) e.g. "What is the good prompt for X?", "How to achieve X with Y generator?"
  • See Perchance AI FAQ for FAQ about the AI tools.
  • You can ask for help with prompting at the 'sister' community Casual Perchance, which is for more casual discussions.
  • We will still be helping/answering questions about the plugins as long as it is related to building generators with them.

6. Search through the Community Before Posting.

  • Please Search through the Community Posts here (and on Reddit) before posting to see if what you will post has similar post/already been posted.

founded 1 year ago
MODERATORS
 

I have a table with 13 entries, but based on a variable (values -1, 0, 1) I would want to return from items 1-11, 2-12, or 3-13 respectively. So the variable value would essentially tell the generator to ignore some entries from the head or tail of the list. Is there a way to accomplish this in Perchance?

top 3 comments
sorted by: hot top controversial new old
[–] wthit56 1 points 2 months ago

There are a couple of ways... One is using odds to prevent/allow items from being selected.

But, thinking about this a different way, you can make groups with the name -1, 0, and 1, and grab a group by name--with your variable.

Each item and group/list is a property of its parent:

parent
  child1
  child2

You can grab child1 by using the code parent.child1. But also if you have a variable prop_name with the value "child1" you can use that to grab a property of that name using the code parent[prop_name]. Even if the variable's value is a number like -1, 0, or 1, you can use it the same way.

I've demonstrated both methods here: https://perchance.org/679qmltn63#edit

[–] VioneT 1 points 2 months ago* (last edited 2 months ago)

If I understand correctly, you have something like:

val
  -1
  0
  1

entries
  a
  b
  c
  d
  e
  f
  g
  h
  i
  j
  k
  l
  m

Then based on the val, you would have to select: (a) if val = -1, only from a to k, (b) from b to l, (c) from c to m.

Here is my solution: https://perchance.org/8horj02y80

First, we select the val, and then base the range from it. Since it is from 1-11, etc, we can have the base to be 2-12, then add (subtract) the modifier to have 1-11 for -1, 2-12 for 0, and 3-13 for +1, by having a min and max variables:

modOut
  Modifier: [mod = val.selectOne] | Min: [min = 2 + mod] | Max: [max = 12 + mod]

Then, to create a 'dynamic' range, we use JavaScript's Template Literals, to create a dynamic Perchance Shorthand List:

random = [`{${min}-${max}}`]

Essentially, the template literal would be evaluated first, so if we have min as 3 and max as 13, then it would be {3-13}, and then Perchance would evaluate that into a random number between that range.

We can now then use that value to select the item from our list, in which we can do in many ways:

  • Via .selectAll[index-1] since the arrays are accessed with zero-start indexing.
entryOut
  Selection: [x = random.evaluateItem] | Entry: [entries.selectAll[x-1].upperCase]
  • Via Dynamic Odds (What is on the demo generator) For the dynamic odds, we can just add them directly on the entry list:
entries
  a ^[x == 1]
  b ^[x == 2]
  c ^[x == 3]
  d ^[x == 4]
  e ^[x == 5]
  f ^[x == 6]
  g ^[x == 7]
  h ^[x == 8]
  i ^[x == 9]
  j ^[x == 10]
  k ^[x == 11]
  l ^[x == 12]
  m ^[x == 13]

where x is selected before selecting the entry:

entryOut
  Selection: [x = random.evaluateItem] | Entry: [entries.upperCase]
[–] cwiggins999 1 points 2 months ago* (last edited 2 months ago)

Thanks for these solutions - clearly I have a lot to learn about Perchance, and some of these techniques will be helpful with some things I want to do in the future. I just discovered Perchance within the last week and really finding it useful for some tools for gaming.

I came up with this solution after posting the question - I created a "showhead" and "showtail" variable and set them to 0 or 1 based on my input field value, then tagged just the first and last list entries with "conditional odds" based on that value - like

lastitem ^[showtail]