this post was submitted on 03 May 2024
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[–] Moghul 39 points 9 months ago (10 children)

Yet another thing that's impossible to discuss without being strawmanned by both sides. I'm not a hardcore gamer and for the most part play on medium or just slightly above medium difficulty in most video games.

I don't think a dev should have to accommodate customers that they don't want to accommodate, and this goes beyond difficulty. Souls games don't need a difficulty choice in the same way that Firewatch doesn't. Gacha games don't need to improve the f2p experience because those are games for whales.

It's like asking for sex drugs and rock&roll in disney movies and pg 13 horror movies.

[–] OneOrTheOtherDontAskMe 13 points 9 months ago (9 children)

I agree in that it doesn't need to be required, but I think you're leaving money on the table and intentionally limiting who can experience the art you're trying to share with the world.

You don't HAVE to include more than the basic colorblind option and maybe some extra visual cues, but games that go farther and allow more people to enjoy their product are better products for it.

Souls games are great. I don't want to 'get gud' so I haven't bought one ever, and with no difficulty drop I probably never will. I don't have time for that. It's not a bad game because they don't have features to make it more accessible to me, but it COULD be a better game if they did.

[–] Moghul 9 points 9 months ago* (last edited 9 months ago)

I think you’re leaving money on the table

For some people that is ok

intentionally limiting who can experience the art you’re trying to share with the world

Almost every musician, painter, or sculptor ever has done that. It is ok.

You don’t HAVE to include more than the basic colorblind option

I think most devs could include stuff like colorblind options or rebindable control schemes and such, and I definitely think they should

better products for it

Difficulty is not the same as colorblind mode. Colorblind mode is the same as creating closed captions for movies, difficulty is the same as changing the movie to fit another audience. Difficulty is part of the game.

it COULD be a better game if they did

It would be a different game, that they are not trying to make.

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