this post was submitted on 08 Jul 2023
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Retro Gaming
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For the purposes of this community, "retro" means platforms launched in 2001 and earlier, and games for those platforms released through roughly 2007. This means that the Xbox, GameCube, Game Boy Advance, and PlayStation 2 are the cutoff consoles.
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Tiger is one of those companies which would be interesting to read an inside story on.
It seems like their entire target demographic was disappointing gifts from distant relatives who might have heard you liked video games and/or whatever licensed tie-in they used.
Did they see that as their mission, and their goal to deliver the bare minimum? Or were they full of innovators being squished by cost-cutting management or some legacy expenses that forced them to continue to iterate on fixed-segment LCD displays and unbacklit smeary screens long past their time?