this post was submitted on 14 Feb 2024
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No Man's Sky
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I agree with the general sentiment that, as much as I Iove the game, NMS feels a bit too sprawling and disjointed with a mix of concepts and mechanics that are often shallow or half-baked.
But I don't fault them for not building in NPC combat. They have a vision, and that vision doesn't include turning the game into a full blown ground-based combat sim. I can respect that. If I want that I'll play a different game.
Their vision includes fighting ships in space, fighting and boarding pirate vessels, fighting bug aliens on derelicts, and fighting sentinels of multiple varieties including walkers of various sorts, and you draw the line at fighting regular NPC's that could easily just be a part of the aforementioned factions?
I just don't understand the mentality, I'm not asking for Call of Duty: Atlas Warfare, I just think their vision already possesses multiple avenues of combat yet they have failed to include the one thing that would allow them to expand that gameplay logically to make things more fun.
Why would I want to destroy a ships guns and then walk onto the bridge when I could fight my way to the bridge with guns we already have and combat that already exists. How many weapons/weapon adjacent tools do you already have in your MT? I have over half a dozen.
Their vision is clear, and it includes combat as a central focus in every way except fighting pirates in ground combat.
I'm not drawing that line. HG is. I just don't have a problem with it. Was my comment not clear on that point? I thought it was...
Fortunately I'm not asking you to. I didn't make that comment to convince you, only to offer an alternative perspective.
More fun for you.
Personally, I'm fine not running around with my multitool littering freighters with Gek corpses. If I want to play space marine I can bust out Mass Effect. To each their own and all that.
Yes. Exactly what I said.
So why have any combat at all?
It's just illogical, either the game IS about combat or it's not, they obviously chose for it to be about combat, I'm merely pointing out that about half of their gameplay loops would be improved by just taking the one final step that they refuse to do.
Sure if all I wanted was combat I'd play ME as well, it's my favorite game franchise, but that doesn't mean NMS can't or shouldn't have ground combat (cause it already does) or that it should be the focus (it shouldn't), but if they're going to make a game about boarding pirate ships then it should logically include some kind of gameplay surrounding that instead of casually strolling in the front door and requesting command.
I'm just asking for consistency, really. That's all.