this post was submitted on 23 Jan 2024
67 points (94.7% liked)

Gaming

2160 readers
9 users here now

founded 1 year ago
 

Palworld is an alternate take on Pokémon at a time when the colossal franchise feels stagnant and slow

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 17 points 5 months ago (2 children)

This take reminds me of how disappointed I was when I got Pokémon Violet, excited to see what pokémon would be like in open world, and then I realized there was nothing to do in between towns and bosses. Overall, it felt less interesting than older games where you needed to solve puzzles and mazes to progress. It's not even like there is much of an incentive to do things in your own order because every challenge has fixed levels. You could play multiplayer but there was nothing to do in multiplayer but to roam around. Due to the short draw distance and low frame rates it wasn't even like admiring the creatures roaming around felt so impressive.

The real time catching mechanics in Arceus were pretty fun, I liked the stealth elements, but without them SV felt like it was only going through the motions of having an open world, without understanding how to make use of it.

[–] [email protected] 6 points 5 months ago

arceus (and SV) wouldbe been way better if they learned to design compelling points of interest in their open world and not do amateur work that looks like auto generated landscape

load more comments (1 replies)