this post was submitted on 29 Jun 2023
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For a quick one-shot to test out the system, most of my players will just skim the rules, and that'll be enough. But if I run a long-term campaign I expect my players to have a basic grasp of the rules, but most importantly know how their characters rules works.
I will happily explain and help players get started. But if they ask me for 100th time which die to roll; don't know how their character works; or similar basic things, I will get pissed at some point and ask them to please learn the game we're playing.
You don't need to know every single rule, but a basic grasp of them is just the bare minimum or I will kick them out of the game at some point. This hasn't happened to me yet, all my players are very good at picking up new systems.
@ParanoidAndroid @DrakeRichards yeah, so far I've never had it get to the point where I had to kick someone out, luckily. But in general I agree, and I offer to my players to go over the rules together and learn/teach.
So far, most players haven't developed the system mastery I'd have loved to see (because I wanna see all the cool moves!), but they all learned enough to play without slowing us down and able to express their character in the game.