this post was submitted on 29 Jun 2023
10 points (100.0% liked)

OneDnD - 5e UA Material/Discussion

123 readers
1 users here now

A place to discuss the playtest content for the 2024 version of 5e D&D, known by its codename OneD&D.

Join our discord! https://discord.gg/dndnext

-- Rules --

  1. Be Civil. Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. Please respect the opinions of people who play differently than you do.
  2. Use Clear, Concise Titles.
  3. Limit Self-Promotional Links. External links to blogs, kickstarters, storefronts, YouTube channels, etc, must be related to DnD and posted no more than once every 14 days. Affiliate links are never allowed.

This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] jake_eric 4 points 1 year ago (6 children)

Gonna jot my thoughts down, feel free to point out anything I might be missing!

Oh, wow, some actually good capstones! Though some are still a bit disappointing...

I shouldn't be surprised they reverted the restriction on preparing spells based on the exact levels of your spell slots, but I thought that was a pretty reasonable nerf to spellcasters. I liked that change much more than the three spell lists thing.

Whew, they un-fucked Druids. I think this version of Wild Shape is quite reasonable. I'd probably allow learning a few more different forms tbh but this seems pretty fair.

Hmm. Am I missing anything, or does the Elemental Monk still not look very good? The 3rd level feature is a lot of text and good flavor to really not do anything that impactful, and the 6th level feature is basically a worse fireball. Happy to see they're aware it's bad, but I'm still not feeling it.

Nooo Quivering Palm nerf?? I loved that ability, it was so cool.

Giving Weapon Masteries to Paladin and Ranger was necessary IMO. They fundamentally play like martials. Though I do think pure martials should still be better at it.

Well, Paladin Smite spells finally work how everyone has been suggesting they should since 2014. I think it's a good change.

Hunter Ranger looks pretty nice now. While I still kinda miss the old multiattack feature (I just thought it was cool), this seems reasonable, and way better than the last UA version.

Steady Aim is back!! Probably because I told how important it was to me in the survey.

Oh wow, I really like Cunning Strike. That's a cool way to give them options in combat. I still kinda think they should have Extra Attack though.

This is a huge playtest, so there might be something in here I hate that ruins it all, but I actually feel really good about this one. A lot of the changes I really didn't like were fixed or reverted, and there's a bunch of new stuff I really do like. My outlook on 1D&D (or 5.5 or whatever we're calling it) has substantially improved today.

[โ€“] [email protected] 1 points 1 year ago* (last edited 1 year ago)

~~I said something stupid, Deleted.~~

load more comments (5 replies)